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I'll try to think about that.
I regularly go mine out entire cave nefias with AutoActAllyExpansion. It's a sight to behold when the entire party just deletes the walls off a map. However, while I want to keep any high grade "Stone" I really couldn't care any less about having Farris (still my weight lifting champion) pick up all the granite junk.
Not sure if it would be better to have the filters as they are extended by some special syntax or have a separate list for undesirable materials.
Should be fine now.
I'll look into that, they should be able to take more items even if they are "full" if they can stack them.
E.g. I have my pets set to two reserved slots. my fairy pet carries my textile resources, but once she only has two or less slots open, my harvested silk etc remain in my backpack, despite her being 40+ stones below carry weight limit.
The more one plays Elin, and the more this mod becomes essential, unless one enjoys playing inventory Tetris after exploring each single nefia level.
I'll never understand the masochistic game design that supports or enforces pointless micro-management. Also dedicated inventory slots (ammo/bandages/blankets/etc.) as seen in many other classic RPGs would have been much better, and probably not that hard to code, but that's another topic. I love Elona/Elin, or I wouldn't bother.
I have added options for space and weight reserves now.
I think pets can take your food and eat it immediately without putting it in their inventory but I'd have to review that.
Rght now I just let the game decide and it takes things based on base game imposed limitations around stacking and weight, but maybe just adding a basic pre check to reserve weight or space is fine.