XCOM 2
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[WOTC] Jiggly Units
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1.003 MB
23 dec, 2024 @ 11:04
23 dec, 2024 @ 18:30
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[WOTC] Jiggly Units

Beskrivning
Adds physics jiggle to all units






HOW IT WORKS

From script, makes select bones in the configuration file "unfixed" aka physics-based






CONFIGURATION

You can configure the bones to add/remove from becoming driven by physics
Comes with preset "jelly" and "jiggle" mode
And can choose what teams to apply the effect on
Can apply the effect in shell, strategy and/or tactical gameplay
You can find the configuration file as XComGame.ini






KNOWN ISSUES

Physics are driven by physics engine, which may mean some units randomly spazz out
And many units share the same bonenames

This mod should work out-of-the-box with all units that share the base-game skeleton
Please put a comment if you encounter a bug

Thank you, I hope you enjoy this mod! (~ ̄▽ ̄)~
109 kommentarer
daztora 20 jul @ 11:16 
Advent making me act up
AnarXaoC 27 jun @ 2:35 
quick note, if you combined this mod with ragdoll mods, due to the bone disabled, any enemy you kill will look like they froze in time and space while having their hip stuck in a singularity, be advise

also on the same note, higher knockout attack like gatling/crit for grnade will turn them into ragdoll normally
Sallow 13 jun @ 6:02 
Wha-
david.kahil1 24 maj @ 1:31 
does this work with LWOTC, because i got tiddies, i needs to see them jiggles
mhmtkfz 5 maj @ 9:59 
@furu then can you please make a mod like this? It's never been done before please🙏💗
Furu  [skapare] 5 maj @ 3:07 
@mhmtkfz I think so, yes
mhmtkfz 5 maj @ 1:41 
Is it possible to transfer the movement animations of xcom chimera squad to War of the chosen? I think it would be nice if the character moved in a more tactical way instead of running madly towards any point
Spencer 4 maj @ 12:25 
We are one step closer to having bimbo soldiers.
Sam 21 apr @ 6:14 
and this is why PC gaming is superior
NinjAttorney 10 apr @ 4:25 
this is why the aliens invaded us