XCOM 2
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[WOTC] Jiggly Units
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23 déc. 2024 à 11h04
23 déc. 2024 à 18h30
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[WOTC] Jiggly Units

Description
Adds physics jiggle to all units






HOW IT WORKS

From script, makes select bones in the configuration file "unfixed" aka physics-based






CONFIGURATION

You can configure the bones to add/remove from becoming driven by physics
Comes with preset "jelly" and "jiggle" mode
And can choose what teams to apply the effect on
Can apply the effect in shell, strategy and/or tactical gameplay
You can find the configuration file as XComGame.ini






KNOWN ISSUES

Physics are driven by physics engine, which may mean some units randomly spazz out
And many units share the same bonenames

This mod should work out-of-the-box with all units that share the base-game skeleton
Please put a comment if you encounter a bug

Thank you, I hope you enjoy this mod! (~ ̄▽ ̄)~
109 commentaires
daztora 20 juil. à 11h16 
Advent making me act up
AnarXaoC 27 juin à 2h35 
quick note, if you combined this mod with ragdoll mods, due to the bone disabled, any enemy you kill will look like they froze in time and space while having their hip stuck in a singularity, be advise

also on the same note, higher knockout attack like gatling/crit for grnade will turn them into ragdoll normally
Sallow 13 juin à 6h02 
Wha-
david.kahil1 24 mai à 1h31 
does this work with LWOTC, because i got tiddies, i needs to see them jiggles
mhmtkfz 5 mai à 9h59 
@furu then can you please make a mod like this? It's never been done before please🙏💗
Furu  [créateur] 5 mai à 3h07 
@mhmtkfz I think so, yes
mhmtkfz 5 mai à 1h41 
Is it possible to transfer the movement animations of xcom chimera squad to War of the chosen? I think it would be nice if the character moved in a more tactical way instead of running madly towards any point
Spencer 4 mai à 12h25 
We are one step closer to having bimbo soldiers.
Sam 21 avr. à 6h14 
and this is why PC gaming is superior
NinjAttorney 10 avr. à 4h25 
this is why the aliens invaded us