XCOM 2
422 vurderinger
[WOTC] Jiggly Units
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1.003 MB
23. dec. 2024 kl. 11:04
23. dec. 2024 kl. 18:30
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
[WOTC] Jiggly Units

Beskrivelse
Adds physics jiggle to all units






HOW IT WORKS

From script, makes select bones in the configuration file "unfixed" aka physics-based






CONFIGURATION

You can configure the bones to add/remove from becoming driven by physics
Comes with preset "jelly" and "jiggle" mode
And can choose what teams to apply the effect on
Can apply the effect in shell, strategy and/or tactical gameplay
You can find the configuration file as XComGame.ini






KNOWN ISSUES

Physics are driven by physics engine, which may mean some units randomly spazz out
And many units share the same bonenames

This mod should work out-of-the-box with all units that share the base-game skeleton
Please put a comment if you encounter a bug

Thank you, I hope you enjoy this mod! (~ ̄▽ ̄)~
112 kommentarer
A Musing Moose 20. okt. kl. 20:20 
"Swiggity swoogity" the mod
Dęąth Viper 19. okt. kl. 18:29 
Rediculous...
login 29. sep. kl. 12:02 
this is so frickin' stupid I love it
daztora 20. juli kl. 11:16 
Advent making me act up
AnarXaoC 27. juni kl. 2:35 
quick note, if you combined this mod with ragdoll mods, due to the bone disabled, any enemy you kill will look like they froze in time and space while having their hip stuck in a singularity, be advise

also on the same note, higher knockout attack like gatling/crit for grnade will turn them into ragdoll normally
Sallow 13. juni kl. 6:02 
Wha-
david.kahil1 24. maj kl. 1:31 
does this work with LWOTC, because i got tiddies, i needs to see them jiggles
mhmtkfz 5. maj kl. 9:59 
@furu then can you please make a mod like this? It's never been done before please🙏💗
Furu  [ophavsmand] 5. maj kl. 3:07 
@mhmtkfz I think so, yes
mhmtkfz 5. maj kl. 1:41 
Is it possible to transfer the movement animations of xcom chimera squad to War of the chosen? I think it would be nice if the character moved in a more tactical way instead of running madly towards any point