Age of Wonders 4

Age of Wonders 4

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(AP Update) Champion Culture Units
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Tags: Mod, Units
File Size
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6.896 MB
23 Dec, 2024 @ 6:38am
16 Aug @ 1:32am
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(AP Update) Champion Culture Units

In 1 collection by Blackdeath
My build
18 items
Description
Tier 1 and Tier 2 CultureBase units now have Evolution to T3 and T4 Champion versions.
Champions units have incresed stats, abilities buff and some visual changes.
Added 3 new unit with same Mechanic to All Culture + another one to oathsworn culture.
Also all scout units now can build Outpost.
Popular Discussions View All (2)
37
30 Aug @ 6:45pm
PINNED: Bug report
Blackdeath
6
26 Aug @ 10:22pm
PINNED: General mod duscussion
Blackdeath
115 Comments
Grathocke 3 Sep @ 10:03am 
@Blackdeath Thanks for the clarification.
Blackdeath  [author] 3 Sep @ 12:01am 
@Grathocke This unit evolves, but requires tower hall level 3. Also, I did not change this unit, the game developers themselves added evolution to it. Read the passive skills for t2 defenders.
Grathocke 2 Sep @ 7:12pm 
@Blackdeath I'm playing as Feudal. I've noticed that T2 defenders don't evolve. I think there might have been some other units as well, I just don't recall right now.
TesLife 29 Aug @ 1:09pm 
I love the idea, always wanted some higher rank archars/MAGELOCKS. However mod messes up some starting units, Reavers getting extra t1 shield unit. Also units are auto evolving even without requiring level of town. Combined, its just too easy.
Myshkin 16 Aug @ 10:32am 
@EonLance +1
Blackdeath  [author] 16 Aug @ 12:18am 
Ty. I have some problems with architect affinity damage plugins, but i think i can do that if you want.
EonLance 15 Aug @ 10:29pm 
Love this mod, Huge fan of evolving armies. I was wondering if you might consider a small change to the skirmisher unit with the pistol instead being sword and cross bow for the Architects not a huge deal just a little immersion breaking having all factions with guns.
Myshkin 15 Aug @ 9:58am 
This mod is VERY good. Don't judge by the silly rating.
Matenkai 14 Aug @ 4:09pm 
its fine was just commenting in-case someone ran into the invisible issue
Blackdeath  [author] 14 Aug @ 3:11pm 
@Matenkai Judging by the comments Nymph Descendants basically conflicts with a large number of mods. I will try to install this mod and change the lumberjack so that he is displayed, but it is not a fact that it will work.