Victoria 3

Victoria 3

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Bankruptcy Disbands Army
   
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23 Dec, 2024 @ 3:11am
19 Jun @ 3:07am
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Bankruptcy Disbands Army

In 1 collection by ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]
Victoria 3 - Essentials for Masala Chai 1.9.7
22 items
Description
Declaring bankruptcy now also removes your standing army. Leaving you unprotected except for any conscripts you can muster.

Fixes the AI getting stuck in a loop of going bankrupt and fighting revolutions forever but never losing. Now the revolution should win if it's large enough allowing the country to escape the loop.

This finally makes declaring bankruptcy bad for large nations while keeping the minimal impact it has on smaller nations.

Achievement Compatible.

Applies automatically to games started after installing the mod. If you want to enable it on an existing save open up the console and run:

effect trigger_event = { id = bankruptcy_disbands_army.1 }

This mod overrides:
Nothing! Always compatible.
Works with any game version.

Source code.[github.com] Feel free to contribute.
10 Comments
Necrotes 19 Jun @ 5:35am 
Fuck yeah, Thank you <3
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 19 Jun @ 5:30am 
@Necrotes It does. I've changed my approach and this is now compatible with all mods. The mod now only applies when starting a new game unfortunately. Installing on an existing save is possible with a console command.
Necrotes 19 Jun @ 4:52am 
does this new patch work natively with BPM? Thanks for the update btw :)
Roflerie 10 Jun @ 3:25am 
hello, would it be possible for bankrupt countries to also diband univerities and removes certain laws ?
Anti-Personic Bullet 2 Mar @ 7:26am 
It works! Thanks!
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 1 Mar @ 1:22am 
@Anti-Personic Bullet I tried to fix the incompatibility. Try the latest version on GitHub. Make sure no_cooperative_ownership_investment_pool (only the 1.8.6 one not 1.8.3) & migration_fixes & bankruptcy_disbands_army load after (below) BPM.
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 1 Mar @ 1:01am 
@Anti-Personic Bullet if BPM uses on_monthly_pulse_country in a file that doesn't replace the vanilla one that would do it. (There can only be two instances of on_monthly_pulse_country one from the vanilla file and one from exactly one mod. My mods you mentioned specify each other as well to get around that restriction but I'd have to add BPM to that list as well.)
Anti-Personic Bullet 28 Feb @ 12:11pm 
I went through my mod list one by one and it turns out only this and your migration fixes mod do this, but not your five production methods mod.
Anti-Personic Bullet 28 Feb @ 12:00pm 
Wait, its not just this mod. Should have checked before posting my comment
Anti-Personic Bullet 28 Feb @ 11:57am 
This recently became incompatible with the BPM 2.4 beta somehow, in the last day or two. With both mods activated (with either first in load order) an empty } event with no options shows up every few days starting a few days after game start.