Project Zomboid

Project Zomboid

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Enhanced Flashlight Glow
   
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1.875 MB
22 Dec, 2024 @ 1:50pm
25 Dec, 2024 @ 2:49am
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Enhanced Flashlight Glow

Description
Compatible with mods & clothing attached lights
Before & After In Pictures

Adds a subtle, but welcome light radius around the player when a flashlight is on.
Settings included for:
3 levels of brightness (default darkest)
Toggle for larger glow on lanterns (default on)


Enabling the larger glow for lanterns will result in a much larger radius than flashlights.
It's quite noticeable, and makes lanterns more useful instead of being worse flashlights.

This glow radius size is determined by the strength and distance of the light.
In general bigger and stronger light = bigger glow radius.

Workshop ID: 3389781770
Mod ID: enhanced_flashlight_glow
Popular Discussions View All (2)
5
29 Dec, 2024 @ 8:53am
PINNED: Bug Reports
Gio
0
22 Dec, 2024 @ 9:04pm
PINNED: Feedback/Suggestions
Gio
27 Comments
Gio  [author] 8 Feb @ 12:11am 
@Drestalos The b41 version should work fine I think? It's just lacking the settings like changing brightness level and toggling the lantern radius. I have personally had problems with the texture mod in b41 before though. Definitely remember some sort of flickering occurring with that mod.

To be completely honest though, I haven't tested the b41 version, but the logic is exactly the same for how the light is generated, so it should be identically to the version I have tested. I don't think anything has changed in terms of APIs for what I'm touching since b41 (minus the mod settings).
Drestalos 7 Feb @ 3:59pm 
Yea, probably just something on my end, it does shine light outward, but it also flickers; could it be Every Texture Optimised or something? I'm running build 41 for what it's worth. I don't think it's your mod, just wanted to see if it was something easily fixed or required some other testing. I appreciate you getting back to me!
Gio  [author] 7 Feb @ 7:48am 
@Drestalos Additionally, the method used for generating light is such that it would be impossible for it to only light your character model. The minimum lightsource that can be made would light up a bigger radius than just the tile your character is on, let alone just your character model.
Gio  [author] 7 Feb @ 7:43am 
@Drestalos The mod should only be in effect when your character is actively using a lightsource. I.e. your character's torch strength > 0. Did you try running the mod by itself?
Drestalos 2 Feb @ 6:16pm 
Hey big guy, dunno if it's some sort of mod conflict, or a setting I may have on the base game, but when I add your mod, it causes a faint constant lighting flicker on my character model
MyScreamers 28 Jan @ 1:26pm 
How cain i expand the brightness radius from all the light sources in general?
Mr. Sinister 7 Jan @ 7:05am 
Need to have Brights for Headlights modded. Now that nighttime is so dark, you can't see anything while driving.
fin fin fin ravv ravv ravv 6 Jan @ 3:06am 
car headlight mods would be awesome!
cause they're real problem you cant drive at night
Dima Vasiliev 5 Jan @ 12:03am 
How do you activate a bigger brightness?
Gio  [author] 26 Dec, 2024 @ 3:42pm 
@Krow I'd consider it. Not sure on if I'd be able to dynamically apply it like with this mod vs having to hard code it. Seems like a natural evolution after doing this mod though.