Project Zomboid

Project Zomboid

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Enhanced Flashlight Glow
   
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1.875 MB
22 Dec, 2024 @ 1:50pm
25 Dec, 2024 @ 2:49am
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Enhanced Flashlight Glow

Description
Compatible with mods & clothing attached lights
Before & After In Pictures

Adds a subtle, but welcome light radius around the player when a flashlight is on.
Settings included for:
3 levels of brightness (default darkest)
Toggle for larger glow on lanterns (default on)


Enabling the larger glow for lanterns will result in a much larger radius than flashlights.
It's quite noticeable, and makes lanterns more useful instead of being worse flashlights.

This glow radius size is determined by the strength and distance of the light.
In general bigger and stronger light = bigger glow radius.

Workshop ID: 3389781770
Mod ID: enhanced_flashlight_glow
Popular Discussions View All (2)
5
29 Dec, 2024 @ 8:53am
PINNED: Bug Reports
Gio
2
15 Mar @ 5:08pm
PINNED: Feedback/Suggestions
Gio
37 Comments
Gio  [author] 18 Oct @ 1:52pm 
@Ġedryht of Wōden
Fair point, I really only considered the implications of using the mod in singleplayer since b42 doesn't have multiplayer yet. I'd be willing to look into it once b42 adds multiplayer.
Ġedryht of Wōden 18 Oct @ 4:40am 
If this was a game setting rather then a user setting, wouldn't this make it more balanced for multiplayer use?
Guicsr_ 30 Jun @ 8:54pm 
I didn't notice, but I have to change it in the menu because it's set to default on standard.
Gio  [author] 30 Jun @ 8:28pm 
@Guicsr_ I just tested it on 42.10 and it's working perfectly. If you can't notice the effect, it might be that the brightness setting is too low for your monitor/setup. Try increasing it in the in-game mod settings.

There are 3 settings for brightness included in the mod.
Guicsr_ 29 Jun @ 9:10pm 
Is the mod still working? It seems like nothing changed when I activated it, this was on b42.9
Amroth 16 Mar @ 8:23am 
That's what I initially assumed because the car would glow when turning on the headlights. Turns out, another mod was going through each vehicle light every in-game minute and setting their intensity to maximum, lol.

Sorry for the false alarm. And thanks for the mod, absolutely essential +1
Gio  [author] 15 Mar @ 5:40pm 
@Amroth I see. I was thinking maybe that turning on car headlights would give increase a player's torch strength or something. Thanks for testing
Amroth 15 Mar @ 5:13pm 
I did some more testing, false alarm. Seems to work fine together. It was another mod causing issues.
Gio  [author] 15 Mar @ 5:09pm 
Looking into it @Amroth
Amroth 13 Mar @ 1:03pm 
Is there a way to make this compatible with Nepenthe's High Beams mod?

Both are absolutely essential, but having this on breaks high beams.