Arma 3
91 ratings
Hunt: Co-operative Skirmish - Altis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
358.277 KB
21 Dec, 2024 @ 3:27pm
2 Jul @ 2:08am
33 Change Notes ( view )

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Hunt: Co-operative Skirmish - Altis

In 1 collection by Geraint
Hunt: Co-operative Skirmish Collection
9 items
Description
Hunt: Co-operative Skirmish
Map: Altis

____________________

Overview
These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon's 'Firefight' mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay
- No DLC or mods required.
- Singleplayer and multiplayer support (1 to 2 players).
- Location start screen with options to customise your mission.
- Start from the ground, or parachute into the mission.
- Weapon select screen with randomly selected weapon choices for each round.
- Respawn and start positions are randomly placed at the start.
- Enemies patrol randomly, sometimes exploring inside buildings.
- Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
- Campers can be found in windows, on rooftops, and often where you'd least expect them.
- Enemies can mount turrets, often having a very long range of visibility.
- A randomly chosen 'boss' vehicle (ground or air) will reveal itself at a random point.
- Weather and time is random and dynamic, and can change throughout the mission.
- Item crates and loose weapons are scattered around the map and buildings.
- Wreckages can contain interesting items in a container found close to them.
- Driveable vehicles are very rare, but can be found from time to time.
- Mines also have a rare chance of appearing inside buildings.
- No stamina limitations.
- RHS content support.


Procedural Elements
- Starting loadouts
- Enemy types and patrol paths
- Enemy loadouts, weapons and carry items
- Crate locations and items
- Boss type and appearance interval
- Start/respawn positions
- Weather conditions
- Wreckage locations
- Driveable vehicle type
- Mine locations



____________________

Buy me a coffee!
A substantial amount of time has been put into these missions to make them what they are. If you're feeling generous, a coffee would always be welcome.
[paypal.me]


Thanks to the following

- George Floros for the kill notification script
- Zenophon for the script allowing campers to occupy houses
- Zonekiller for the random weather script
Popular Discussions View All (1)
13
1 Jun @ 10:50am
Feature requests
Geraint
42 Comments
Geraint  [author] 12 Aug @ 11:39am 
Nope, that's how I play the game with friends. It sounds like there's a mod mismatch - disable all mods and try again. If it works, slowly figure out which one's causing it.
woux 12 Aug @ 11:28am 
I see some people commenting the fat that you can't set this up on a dedicated server. Is going into multiplayer -> host server (upnp) considered dedicated server? I tried hosting the game for a friend and as soon as he connects he instantly disconnects. When he tried hosting and me joining it got stuck on the map selection. What am I doing wrong?
UEemperor 1 Aug @ 11:17am 
Gotchu, all good.

Another thing i forgot to mention: Is there an NVG brightness script running? Im running the mission with ACE and it removed my NVG overlay plus dimmed the vision to high hell.

It would be nice if there was an option to remove extras like that, if possible.
Geraint  [author] 1 Aug @ 10:18am 
Yeah that's something I'm working on sorry, not compatible with servers just yet! Hard for it to tell who 'owns' the server and who's just a guest.
UEemperor 1 Aug @ 4:07am 
Hey there, had a problem getting it to run on a dedicated server.

It pretty much didnt wanna push past the location selection. (no other options etc, "waiting on host")

Otherwise was a pretty fun lil mission!
Komodo 30 May @ 9:22am 
ty
Geraint  [author] 30 May @ 4:34am 
Will check them out and will see if I can implement :)
Awesomichael 29 May @ 5:33am 
CUP support would be nice too
Komodo 29 May @ 3:34am 
hi Geraint,
may u plz add cdlcs such as Global Mobilization and SOG:PF

ty
DrNukit 30 Mar @ 7:04am 
Ok ok, no rush :) Work is more important. I didn't even knew we can DM on Steam, I'll find it somehow, drop a line here when I should be checking!