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the export/import trade are done with modifiers, same as when player buys rare resources from an enclave, and only fire every 2-5 years (since they're meant to be long-term). and the one-time trades to prevent deficits, that's why I said "are more likely" to sell before actually reaching deficit. they're not running every day or month, meaning AI can miss the opportunity.
building checks are more frequent, but also random so it's not every planet being checked every month. rather, it's spacing them out that way.
This is why at the very start of the game it makes more sense to buy minerals with a monthly trade than to employ miners. Technicians produce 50% more baseline energy than miners produce minerals, so even with the 30% market fee it's more efficient to employ technicians and buy minerals than to employ miners until you get to the 40 per month limit.
emphasis on "a bit" though. if it were a full on cheat I wouldn't be in favor of it. I hate that whole... "let's just give the AI a bunch of free resources," mentality.