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This is why at the very start of the game it makes more sense to buy minerals with a monthly trade than to employ miners. Technicians produce 50% more baseline energy than miners produce minerals, so even with the 30% market fee it's more efficient to employ technicians and buy minerals than to employ miners until you get to the 40 per month limit.
emphasis on "a bit" though. if it were a full on cheat I wouldn't be in favor of it. I hate that whole... "let's just give the AI a bunch of free resources," mentality.
As a result, on normal difficulty, the AI’s economy becomes very stable. Of course, for those seeking a challenge, the AI can become extremely powerful at higher difficulty levels.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2643870325&searchtext=%E7%88%86%E8%A3%82%E4%B9%8B%E9%81%93
my hope is to improve on this in the future, though. the goal of doing this in the larger mod is that i made larger ships more expensive & added new resources, and the stupid AI just stopped building ships partly b/c their economies couldn't afford a lot of them. so if i want my costlier ships, i need to make the AI at least semi-competent in building healthy, robust economies.