Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I've only run a few trial AI-only games so far, like 15 empires in each, but so far I've only seen one empire actually have a negative in... anything. and when you look at the "rare" resources, they average now like +20-50 income even w/o buildings.
the trades may well help, but the colony management part is what i'm rethinking as i work on other mod updates. at least for now, barring further refining 4.0 updates, they've basically just made buildings not really matter. you could pick most at random and the resource income would be fine. it's basically idiot proof (or in this case, AI proof), and because of that... a little boring.
If AI trade feature of this mod works, that would solve the problem most of the time.
it's almost an over-reaction to what the AI was doing previously, reducing it to more of a who can spam ships the fastest competition. so... will take some time to think about it.
right now, just trying to get the larger mod to not freaking crash on galaxy generation. so it's, uhh... it's a process lol.