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this script does have a serious issue in that it'll trigger an infinite loop right before it hits the set thresholds to start and/or stop ejecting processed reagents and it'd be wrong to say that issue and the devices are unrelated. the lever was very obviously added as a hack to force eject processed reagents, but it does nothing about the root cause nor does it help in the case where it continues infinitely trying to eject reagents even when there's nothing to eject.
You are required to adapt some code parts for missing displays and a lever and such if you want to use the whole script as is. This was always the case and not because of any update , so I want to directly decline that notion.
not sure if it's a game bug or what, but noticed sometimes the centrifuges refuse to spin down even though the script commands both throttle and limiter to 0% and stops combustion. it doesn't happen all the time and manually popping the eject lever real quick gets them stopped, but coming back from working on a base expansion and finding 5 of them were stuck trying to spin down for at least 3 straight in-game days was kinda...
easy fix is to tell it to close the export lever when there's less than 1 reagent left
all it needs is to change line 119 to:
slt r1 r1 1