Project Zomboid

Project Zomboid

117 ratings
BeamNG Standardized Vehicle Upgrades
   
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File Size
Posted
Updated
7.310 MB
18 Dec, 2024 @ 9:59am
13 Jan @ 9:26pm
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BeamNG Standardized Vehicle Upgrades

In 1 collection by Ivailo
BeamPZ
7 items
Description
Please note that this mod does use SVU3 and Tsarslib, along with its B42 counterparts in order to function for the associated build you are running. Please ensure you have these mods first.

This add-on (finally) compiles all of the BeamNG vehicles into one mod for Jack Rossman's SVU3 armor mod, including support for both B41 and B42. Featuring an incredibly simple framework that allows any and all BeamNG vehicles to be upgraded with both light and heavy armor options across the entire lineup, as well as a solid groundwork for any future updates, this mod will finally bridge the (confusing) gap the original mod once had, while offering plenty more for the years to come. Thank you, and enjoy!

Workshop ID: 3386791389
Mod ID: StandardizedVehicleUpgradesBeamNG
26 Comments
Ivailo  [author] 9 Aug @ 1:26am 
@invincible yeah funny thing, turns out my code is kinda busted and currently the 'magazine' that its assigned to is in the 'Standardized Vehicle Upgrades 3 - Vanilla Addon' mod, which I've been meaning to change since its neither of the dependencies I've put for this mod. I will be updating this mod sometime down the line to fix this, but to anyone else trying to find this mysterious magazine you will also need this mod for the time being: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3304582091
zanoza sport xtreme 8 Aug @ 4:21pm 
where can i find a magazine for upgrading cars??I've already been to 3 cities in the game and nothing, maybe there's just something wrong with the server (?
Ivailo  [author] 27 Jul @ 12:04pm 
@Zankar technically, if you had the determination you could sort of make it up to the point of exporting into PZ by making the car in Automation, then just sorting out the exported 3D model to BeamNG to also go into PZ and dealing with all the car programming. Granted its gonna be comically high poly and there's still the texture work, but it is a valid-ish strategy to making cars.
Zankar 27 Jul @ 10:56am 
For a split second my brain went full retard and ran the logic of "I can make a car in Automation, export it to BeamNG, then export it to PZ and armor it, lol. That would be amazing but it ain't happening lol.
Ivailo  [author] 4 Jun @ 10:48am 
@Gt42 I'm afraid I'm not at liberty to be updating other modder's mods to B42. I'd instead recommend to message the original modder (which you already have), or as a last resort option you can try to update it yourself. I have a (rough) template already set up in this mod, if you're willing to put in the effort to bring it up to the new build. But as said before, you should look for getting permission from the original modder to do something like that.
Gt64 4 Jun @ 9:58am 
Hello @Ivalio! I'm not sure where to write this, but could you update the Porsche 918 Spyder's upgrades to B42 please? (It's using the old version)
Ivailo  [author] 18 Mar @ 11:33am 
@bastml That only applies for vehicle mods that do support the animated doors. As of right now this mod collection has no animations to begin with, and so is the armor add-on here until I wanna delve into the horrors that is animation. That goalpost is still miles away for me, so don't expect any animations for this any time soon.
bastml 18 Mar @ 11:01am 
is this compatible with the animated vehicle door mod?
jamie bertle 6 Mar @ 12:56am 
side note why has no one made a tent interior? i mean people do more than just sleep in them, i was playing yesterday and had to stand out in the cold pouring rain, because my chara was'nt sleepy so i could not not enter the tent, which did me no favors since my chara was dealing with infection and massive blood loss, however i swear if someone slaps the rv interior onto a tent. i will lose my my dang mind. people have put it on a semi trailer a van a camper mounted ontop of a truck bed, calling it all rv interior like it the same thing, when its not. its them being to lazy to make anything from scratch is what it is i still enjoy the mods though lol
jamie bertle 6 Mar @ 12:55am 
{ keep in in mind, these walking rot bags are all but brain dead, it wont check the vehicle the way a living person would} now that i think about it, those steel armor bars mounted you can install on top of the vehicle, why cant we just just secure a couple storage crate to that. another, idea is that one way looking glass, you can see in or in this case out. but nothing can see you even if there looking right at you, so why not use it to replace,s the vehicle two way glass.