Starbound

Starbound

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Self Damage Fix
   
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17 dec, 2024 @ 6:54
17 dec, 2024 @ 9:49
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Self Damage Fix

I 1 samling av FelmastProMcLane
Monster Core : Collection
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Attempts to fix the "self.damageTaken" is nil error, the cause is unknown, some mod may be overriding base "monster.lua" init.
24 kommentarer
Gorigo 28 apr @ 5:18 
seems like it
Gorigo 26 apr @ 13:38 
is it will fix random dying monster when you install suppers combat overhaul?
FelmastProMcLane  [skapare] 17 dec, 2024 @ 10:39 
:steamhappy:
Lukiwarble 17 dec, 2024 @ 10:24 
thanks for fixing the errors
Lukiwarble 17 dec, 2024 @ 10:10 
i dont know what that error is related to but they're working now
Lukiwarble 17 dec, 2024 @ 10:10 
yes
FelmastProMcLane  [skapare] 17 dec, 2024 @ 10:01 
Can they be killed?
Lukiwarble 17 dec, 2024 @ 9:59 
at least now they no longer die on spawn
Lukiwarble 17 dec, 2024 @ 9:58 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:103: attempt to index a nil value (field 'damageTaken')
stack traceback:
[C]: in metamethod 'index'
[string "/monsters/monster.lua"]:103: in function <[string "/monsters/monster.lua"]:101>
FelmastProMcLane  [skapare] 17 dec, 2024 @ 9:50 
Ok, it's advancing, it no longer crashed by the previous errors, just needed to apply the fix to a couple of other "randomseeds".

You may get a similar error if using "BL2 shields", or maybe not.

Changes applied.