Victoria 3
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Community Mod Framework
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15 дек. 2024 г. в 7:13
10 авг в 13:09
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Community Mod Framework

В 3 коллекциях, созданных Alexedishi
Community Flavor Playlist
Предметов: 12
Community Mod Framework - Legacy Versions
Предметов: 2
Mods using Community Mod Framework
Предметов: 13
Описание
Community Mod Framework

The Community Mod Framework is a utility mod that aims to improve mod inter-operability while giving modders tools for GUI, Political Movements, Parties and mod detection. This framework makes several changes to GUI files, political movements, and parties. While generally scripted for compatibility, it will collide with other mods that touch these files.

This framework is structured to be load order agnostic by using Victoria 3's file loading behavior, but it is good practice to place this mod before/above any other mods in your mod loader.

Documentation available on GitHub: https://github.com/Victoria-3-Modding-Co-op/Community-Mod-Framework

Any questions, feel free to reach out via the Modding Co-op: https://discord.gg/C2tpZzg9Qc

Compatibility

Current Scope
GUI Framework
This part of the framework intends to deconflict mods that require GUI changes which inherently lead to incompatibilities.
Current Features:
  • A way to add new buttons to the Sidebar (Credit to Bahmut, LordR, & Alexedishi)
  • Modification to the GUI template fullscreen_hide to hide the outliner whenever a scripted widget window is open (Credit to Bahmut & Alexedishi)
  • Modification to objective_types to add a scrollbar to the objectives screens. (Credit to Bahmut, KarafuruAmamiya and Xier)
  • Integration of the Modded DLC Framework (Credit to 1230james)
  • Modification to the outliner and journal GUIs to hide custom objectives during gameplay (Credit to Taylor)
  • Several event windows for extra flavor (Credit to Bananaman & Klein for the Newspaper window, credit to Alexedishi for all others)
  • Integration of the Multi-line PM Framework (Credit to 1230james)
  • Modification to Journal Entry GUI to allow players to show characters (Credit to Bahmut and Mori)
  • Alerts can now open custom windows (Credit to Bahmut)
  • More than three local goods can now be shown in state building panel correctly (Credit to Bahmut)
  • The ability to hide and show specific Journal Entry Groups (Credit to rskhm)
  • Additional Modifier Icons + PSD template (Credit to CaelReader)

Scripting Framework
This part of the framework intends to provide helper functions to modders that by default are not part of the game.
Current Features:
  • Simple Structs to manage Variables (Credit to Bahmut)
  • Unified Keybind configuration to allow multiple mods to define Keybinds (Credit to Lord R)
  • Ability to block randomly-generated heirs (Credit to 1230james)
  • Ability to block Country Formation notifications (Credit to Alexedishi)
  • Community Mod triggers to detect other active mods
  • Framework for running weekly events without a Journal Entry (Credit to Dingbat32 and LordR)

Community Politics Framework
  • Shared Party definition to deconflict mods that change base game parties
  • Shared Political Movement to deconflict mods that change base game parties

Community Mod Triggers
These triggers allow mods to detect each other. This does not automatically make mods compatible, but rather is a tool to allow modders to build script around the presence of other mods.

Special Thanks to all to have contributed:
  • Alexedishi
  • 1230james
  • Bahmut
  • Bananaman
  • CaelReader
  • Dingbat32
  • KarafuruAmamiya
  • Klein
  • LordR
  • MasterofGrey
  • Mori
  • Taylor
  • Xier
  • rskhm
Популярные обсуждения Просмотреть все (2)
7
22 июл в 7:29
French translation
T. Dussolier
Комментариев: 108
1230james 4 авг в 17:10 
Ideally their workshop page will list it as a dependency
EatTheRich 4 авг в 15:11 
does the mod in question tell me when i need to use this?
T. Dussolier 22 июл в 7:30 
French translation done if you want it go to Discussions
Pz.506 20 июл в 9:01 
Thanks for your work!
Bahmut  [создатель] 20 июл в 6:55 
@discoapple6721 and @Pz.506 I have fixed the issue
discoapple6721 20 июл в 6:28 
The CMF cooltip.gui file needs to be updated.

It's missing GraphTooltip_TreatyIncome and GraphTooltip_TreatyExpense.
Pz.506 19 июл в 11:58 
You might easily reproduce this bug by new game -> start with USA -> see the money tooltip of USA
Pz.506 19 июл в 11:55 
I played in korean, however i changed my game language to english and it happens too.
Lord R  [создатель] 19 июл в 11:51 
@Pz.506: What language are you playing as?
Pz.506 19 июл в 11:37 
I found a bug - when i hover my mouse to see details of revenue by treaties on tooltip(the one pops up when i put my mouse on topbar money part), that whole money tooltip became totally broken, which means that i cannot see other details of revenue and expense anymore by hover mouse on it - not responding and no popup anymore. Only CMF mod is enabled and i saw that vanilla doesn't have same problem.