Going Medieval

Going Medieval

85 ratings
Map type WALL
   
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Tags: General, Map
File Size
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477.074 KB
13 Dec, 2024 @ 8:01am
22 Aug @ 3:22am
5 Change Notes ( view )

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Map type WALL

Description
The area is divided into highlands and lowlands to the north and south, with the north generating as highlands and the south generating as lowlands.

Mineral resources are abundant, and all ore veins are generated.
Vegetation is sparse in the highlands and plentiful in the lowlands.

25/8/22
The behavior of rivers has been changed, so the specifications of this mod have been changed. Previously, low-lying areas could become the sea, but this has been removed in the current version.
1/25
In version 0.22.27, the issue was fixed so that water would normally drain off the edges of the map, so we have taken action.
24/12/14
Fixed a mistake in EventGroups.json
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南北で高地と低地に分かれおり、北側が高地、南側が低地として生成されます。

鉱物資源は豊富で、全ての鉱脈が生成されます。
植生は高地は乏しく、低地は豊かです。

25/8/22
川の挙動が変更されたため、当MODの仕様を変更しました。以前は低地部分が海になる場合がありましたが、現バージョンでは削除しました。

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42 Comments
鹿神ヒハル  [author] 3 Jul @ 12:21am 
If you are saying that ore is not being generated, please go back one page in this comment section.
OrkhonGhazi 1 Jul @ 5:05pm 
Same issue like @bloody_odin
MinedConch7143 23 Jun @ 4:10pm 
I have the same issue of 90% of the map just being dirt
yon lenon 18 Jun @ 12:45pm 
I started a game with this map and played for 5 hours before noticing there were no minerals just dirt and clay, no iron or gold
Arandel 4 Apr @ 7:32am 
I don't know if it can be useful for someone else, but by enabling dev tools, and by opening the water UI, i have setted the borders of the map where the river started as "flow in" and the borders of the map where the river ended as "flow out". It seems to have stopped the water from flooding everything else
Luna 22 Mar @ 8:58am 
MORIA
Bloody_Odin 9 Mar @ 2:38pm 
so i cant get this mod to appear in map types
鹿神ヒハル  [author] 5 Mar @ 10:43am 
@O___O
As I mentioned in the summary section, due to changes in the water behavior specifications around ver0.22.27, it no longer behaves the same as before. This cannot be fixed by writing in the JSON file. We are currently not taking action as we are not sure whether this behavior of water will become part of the future specifications.
АААА! ЖЕНЩИНА!! 3 Mar @ 11:09pm 
I’m experiencing a bug with a mod. When a map is generated, if a river starts in the upper region and flows down a cliff or wall, it unnaturally drains completely into the lower part of the map. I’ve tried generating many maps, but only rarely (once or twice) does the river behave correctly and not flow entirely downwards.
svlla 1 Feb @ 5:21pm 
finally! df type map!