Total War: WARHAMMER III

Total War: WARHAMMER III

44 ratings
Cost-based Army Caps UI & Bugfix Submod
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Tags: mod
File Size
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87.893 KB
12 Dec, 2024 @ 5:46pm
20 Mar @ 1:54pm
23 Change Notes ( view )

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Cost-based Army Caps UI & Bugfix Submod

Description
Adds the cost of a unit to its tooltip and creates a surplus counter on the army panel.
Warning: Tooltips rely on unitcard data, so when pinning a unit card the tooltip data can be displayed incorrectly. This does not effect the actual calculation.
Fixes a number of issues present in the original.

OG, from two goats of warhammer modding. Read the description there before asking questions, but know that the reported issues are fixed: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2843367951&searchtext=cost

If an army is over the limit when a turn ends and you push it back under by un-equiping a mount, you may need to add or remove a unit before the game registers the change.
66 Comments
Tag_Ur_It--> 28 Aug @ 11:08am 
Fair enough
Notthebeegees  [author] 28 Aug @ 1:13am 
I never actual touched the original hero code, no clue. Everything I did was in the lua.
Tag_Ur_It--> 28 Aug @ 12:22am 
I swear it did beforehand but now I see more than 2 heroes on some armies. Could it be that removing the penalty made the ai not care? Just in case I added it back to 100 on the table.
Tag_Ur_It--> 28 Aug @ 12:08am 
Does the hero limit affect the AI too?
Tag_Ur_It--> 26 Aug @ 8:49am 
No we understand that, the problem is most lords get passive xp gains so whenever they gain a new level and a new mount you start the turn in too much cost and you lose that money. In their case it's permanent but I found out it was climate adjustment causing MY issue. But I figured out how to remove the cost penalty so thank you.
Notthebeegees  [author] 25 Aug @ 11:27pm 
Oh wait a minute, ya'll are talking about pushing the cost back below the limit by removing mounts and maybe chars? You gotta refresh the calc by recruiting or disbanding a unit to remove the debuff.
Tag_Ur_It--> 25 Aug @ 8:20pm 
Thank you for your time. Without this mod I honestly wouldn't even play this game. Doomstacks make the game so boring and unfun
Tag_Ur_It--> 25 Aug @ 7:54pm 
Well then, guess i'm going to learn something new this week.
Notthebeegees  [author] 25 Aug @ 7:33pm 
If you download rpfm and edit the script file then yeah.
Tag_Ur_It--> 25 Aug @ 7:16pm 
Damn, well I just did a test where I started a turn with more than the maximum and the penalty was not permanent. I think it has to do with the auto enabling of mounts cause in both of my campaigns so far that's the only time I went over it. is there a way to turn off the upkeep penalty and just keep the movement one to test it out.