Gloomhaven

Gloomhaven

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Lower Tier Class Buffs
   
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12 Dec, 2024 @ 3:20pm
21 Dec, 2024 @ 9:32pm
6 Change Notes ( view )

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Lower Tier Class Buffs

Description
When making a balance mod, it's important to keep the things that make the game fun, still be fun. The things that detract from that should be improved so they can be fun too.

To this end, I've made this mod with the intent to buff some of the weaker classes of the game. Several (many?) classes already trivialize the game, so let's give everyone else some love. Besides, there's always higher difficulty if you're looking for a challenge.

Another goal is to change certain cards that are counterintuitive or feel bad to use.

CLASSES UNTOUCHED - STILL IN PROGRESS
- Summoner
- Nightshroud
- Demolitionist
- Hatchet
- Red Guard
- Voidwarden

CHANGES OVERVIEW
- Brute: Your tanking is now high health + retaliate. You also get access to what's normally a level 6 effect (use any move as an attack of the same value) at level 2. Many cards received buffs or wholly new effects.
- Cragheart: Not many changes here, just a perk swap (no one wants to add a -2 to their deck) and some minor changes to his level 7 cards.
- Mindthief: The Mind's Weakness now only provides +1 attack, but all of your card's base attack values have been increased by 1. This means that you might actually consider other augments now.
- Scoundrel: Changed several burn card halves to be non-burn affects. Removed reliance upon Dark consumption, replaced with other situational benefits.
- Spellweaver: Rearranged her level up choices so that if you want to do Cold Fire, you're not taking a level 3 card that you won't use until level ~5-6.
- Tinkerer: All of your traps give exp when triggered now. Many burn cards replaced with usable options instead.
- Beast Tyrant: Your bear's base attack is increased by 1, but Concentrated Rage only gives +2 attack instead of +3 now. It's other half, however, allows for a whole new playstyle.
- Berserker: No major changes, just a slight modification to Unbridled Power bottom.
- Doomstalker: One more attack at level 1, and you now have access to a level 5 persistent card that allows you to move 2 when you doom something.
- Elementalist: Early levels much less painful as Shaping the Ether is playable now (no longer deducts -1 from attacks). Later on, Vengeance is reworked so as to still perform an attack and then a situational autokill instead.
- Sawbones: Minor changes mostly. Some heals - typically the ones with downsides - buffed a bit since they're only range 1.
- Sunkeeper: All cards that affect only allies now affect you as well.
- Soothsinger: Booming Proclamation is now melee instead of ranged (so no Telescopic Lens), but also got a range buff to 3 and +1 atttack.
- Plagueherald and Quartermaster: Just some minor changes, will be looking at these classes more closely in future updates.

Full changelist details also to come in a future update.