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While within vanilla, agreed, this is impossible, Weaponcore is more flexible on this issue.
Alternatively, (from what I see, and while vastly more work), having a Gimbal and Fixed version of (author's choice) appropriate weapons would allow both solutions to be resolved, and would keep the originals functioning as-is without changes while separately allowing the ability of fixed weapons that can be used freely for AI turrets at the users discretion.
I don't know if these solutions have crossed your table already or if this is a possible resolution, but I hope my 2 cents helps.
Thanks for the explanation of the issue regardless.
There was no intent for AI control setups, but since the release of the mod, a lot of unforeseen issues has come up.
I was in the middle of changing the static weapons over to actual fixed weapons so the trigger/ mouse can be used to fire them. But I've ran into an issue with having a Left & Right version of a weapon. The game doesn't allow multiple weapons with different IDs to be fired at the same time, so you can't fire left and right variants together, which most of the weapons are mirrored pairs.
I've been looking into work around and have come up short, which is why the change has not been published to either of these mods versions.
At this point, I was just choosing to not break the mod until I could confirm there was a way to change it without causing yet another broken function for players to deal with.
The fact there's the tiny gimbal in all the "fixed" guns makes it just impossible to make functional AI turrets out of.
The decision or weird porting of the turrets from the vanilla version just seems so goofy when a fixed gun could have been easier for everyone to use.
Apologies, its just really frustrating since this is pretty much the *only* comprehensive small grid SW weapons mod with weaponcore.
If so, my idea would be to add a target designator block, a fixed "weapon" that fires invisible projectiles at the same speed as your weapons, but that do no damage. Drones would be able to see the designator, and line up shots for it, and doing so would also line up shots for your "turrets" to fire.
They were setup like this due to the game limitations when changing fixed weapons to laser weapons with laser particle effects.
That might be why it takes longer to like up shots and doesn't show in the fixed list.
We still need a new Star Wars Weapons mod like the one from Harbinger Ace. He sadly won't make a WC version, but that mod has the best-looking Star Wars weapon turrets so far.
I'm glad you found the issue cause I was scratching my head on the issue being my mod since I nor none of the players I spoke to were having issues.
-Weapon core 2.5
-Niteowl Star wars small grid weapon pack WC
-Star wars TIE-fighter Modpack reforged (WC)
-MODULAR ENCOUTER SYSTEMS
-IMDC Encounters - MES
Like i said when i remove MES+ Encoutner no crash when i shoot the blue ship from the world