Sid Meier's Civilization VI

Sid Meier's Civilization VI

40 ratings
Mod Balancing Project
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79.481 KB
10 Dec, 2024 @ 1:20am
4 Aug @ 8:33am
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Mod Balancing Project

In 1 collection by Ophidy
Ophidy's ACG Mods
18 items
Description
Ophidy's Mod Balancing Project


Intro
  1. This Balancing Patch adjusts some of my mods, so they may better adapt Vanilla game.
  2. This Balancing Patch only adjusts completed mods (with completed diplomatic text and agenda), and these adjusted mods will also add additional api for other authors to adjust their Lua scripts.
  3. This Balancing Patch mainly weaken those mods' performance at early game.
  4. If it is highly called for, it may also adjust the balance of other people's mods.


Adjusted Mods
17 Comments
灯火辉夜 28 minutes ago 
当然不同文明侧重不同,不是所有文明飞天都强,但飞天可以通过征服宗教文化外交等多种方式加速,算是最全面的一种胜利方式了
灯火辉夜 30 minutes ago 
希望出一个可以平衡到和bbg或者魔女文明差不多强度的平衡模组,现在这个强度依旧薄纱原版文明,比熟练的原版三幻神,或者天胡双牙还强,节奏还是太快了,如果只是单纯做二次元文明就怎么强怎么来好了,真要做平衡模组的话还是更具原版节奏来比较好,一把联机70,80回合就飞了,50回合就全征服了,很快就会玩无聊的,而且数值太高让原版很多技巧卡六折,卡科技和市政全都没有意义了。我对一个强文明的标准是无论什么情况,在类bbs等出生平衡模组后可以在原版标准联机情况下100t(+-5t左右飞天),中等为115t,弱势则是遇到烂地时要130+往上
Saber.Alter 11 May @ 7:22pm 
有排序要求吗?
船票 22 Feb @ 9:42am 
黍的领袖能力真的很需要平衡一下
Nodo 16 Feb @ 12:07pm 
Much needed, thorns and profound silence is incredibly OP.
zhihenglili 2 Feb @ 4:07am 
希望也调整一下炎,太超模的话玩几十回合就索然无味了,大炎的文明能力太强没法体验不同领袖的特色:steammocking:
ChrisQ 21 Dec, 2024 @ 9:03pm 
支持喵,大佬制作的很多MOD都很有特色,但真的太强了,这下爽爽玩了,heart
小井 21 Dec, 2024 @ 9:16am 
爽,特别喜欢拉特兰的MOD,但是之前太强了,玩了几次就没意思了,现在削弱一点又可以玩了
PhantomJ_M 19 Dec, 2024 @ 5:59am 
:mayu_eeh::mayu_eeh:
Ophidy  [author] 19 Dec, 2024 @ 5:46am 
@PhantomJ_M
那我给伊蕾娜加强岂不是大家都不用削弱了:8bitheart: