Barotrauma

Barotrauma

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9 Dec, 2024 @ 9:30pm
9 Dec, 2024 @ 11:18pm
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Midsection

Description
Midsection
A large cargo submarine that can haul anything across the ends of Europa.

Very spacious with a soft under and upper belly, yet still techy and tidy enough to endure the harsh underwaters.
Tier 3 Cargo class, with a 10.000 price tag (it comes outfitted manually) and preferably to be sailed by an intermediately experienced crew of 3-6 looking for a stable home across their journey through the biomes of Europa.

Spacious
Each core and extra functionalities have a room of their own, along with needed storage options within.
  • Separate and top side Reactor and bundled junctions boxes in the Electrical room for safety.
  • Separate main and auxiliary Engine rooms, on top of each other.
  • Central Command room, above the Rear Ballast for flood resistance.
  • Spacious Machinery room with Deconstructor / Fabricator input/output flow optimized cabinets, along with Medical Fabricator and its cabinets.
  • Central Turret Controls room, near Command room for quick access to defenses.
  • Moon Pool with large storage capacity for quick cave / wreck looting.
  • A Solarium to grow your prescriptions at home, complete with security hatches and fire hazard safety
  • A handheld weapons room with clean backdrop to also test your own circuits.
  • Separate Mission Cargo, Crew Quarters (sea view included), and dank Clowning rooms.

Lever-Adjustable
Many submarine systems can be toggled on and off.
  • Small Turrets and EDC Auto-Operate toggles (separate and master switches)
  • Outer Strip Lights, Turret and Searchlights toggles. Primary Light toggles switch rooms to Emergency Lights.
  • Engine power output customization at 20% intervals and a 100% overload switch.
  • All Junction output toggles (Machinery, Pumps, Lights, Turrets, Battery Charging, Battery Outlet, and Main Power master switches).
  • Oxygen power controls, separate for the Generator and each Diving Suit Cabinets.
  • Primary and Secondary Engine switches, with an extra muffle switch for low-power, silent movement switch (Muffle multiplier adjustable with the built-in terminal at Command room)
  • Ballast Purge with water expulsion then power cut, separate for either ballast.
  • Moon Pool hatch and floodlight controls, both in Moon Pool room and Command room.
  • Door locks with levers on each side of every door.

Responsive
Submarine notifies the player about its status & maintenance needs.
  • Dashboard with:
    • Separate Engine status and power indicators, along with Muffle status and multiplier.
    • Junction condition, battery level and charging status indicators, along with Reactor status, power generation and high voltage indicators.
    • Remaining fuel, 1 minute / 5 minute average consumption and above-average consumption indicators.
    • Oxygen Generator status.
    • Moon Pool status.
    • Machinery and Lights power use indicators.
    • Turret and EDC Auto-Operate status, along with threat detection warning.
    • Ballast Purge status.
  • Turret room has unobstructive yet striking incoming threat indicators, overlaid around the room to show from which angle the monsters are coming.
  • All switches have on/off lights, with some critical ones blinking red.

Optionally Automated
Pre-installed Turrets can acquire targets and fire automatically, with the throw of a switch.
  • Double Coil Gun to defend rear and top, Coilguns to defend top and bottom front sides, along with separate and master switches. Empty hardpoints for large turret installations have no Auto Operate option.
  • All 3 pre-installed turrets share the same supercapacitors and ammo loaders (3 supercapacitors and 3 loaders).
  • All 4 Electrical Discharge Coils have switches enabling automatic firing at motion detection, whether human or monster, but also allowing slow movements pass (default movement speed with base diving suit).
  • Zyleand Shipyard Glimmer Drone integrated, complete with direct control periscope and a follow toggle switch.

Sneaky
All sound and light sources can be turned off to glide past monsters.
  • All lights, whether interior or exterior, can be turned off to hide in the darkness against seeing monsters.
  • All sounds, including the loud Oxygen Generator and Engines, can be turned off to fool hearing monsters.
    • Separate Muffle values that can also be further adjusted via the terminal can allow different speed/sound values for each engine.

Cargo-Space-Oriented Design
Many large and small cabinets for hoarding a medium sized outpost's worth of goods neatly separated into relevant rooms.
  • Large cabinets: 2 Reactor cabinets, 1 Captain's secure cabinet, 3 Deconstructor / Fabricator cabinets, 2 Medical cabinets, 2 Solarium cabinets, 5 weapons cabinets, 5 diving cabinets.
  • Small cabinets: 6 crew personal effects cabinets, 6 diver personal effects cabinets to hold precious personal inventory.
  • Shelves that can carry up to 16 Mission Cargo containers.
  • A few loose vents.

Thanks to
  • Zyleand for their awesome Drone Collection and detailed integration demo!
  • All the tutorial posters on various guides, especially automatic engine adjustment, submarine sound viewer, engine muffling, slow light fade in-fade outs, etc. that can't be easily found on stock submarines to learn from.

Problems and Recommendations
This is a fresh submarine that I've been working on almost all day long for about a week with no forgotten backlog (hopefully). Though thoroughly tested in the editor, campaign start and quickstart, it may still have buggy systems and problematic designs, and may also utilize some other systems as well.
It is also neatly layered for easy accessibility, and almost all components that can be had in circuit boxes are in put in them, with commentary labels for function groups.
Many cables are also (hopefully) locked to prevent accidental tampering, but still should allow some base submarine controls to be edited in game.
Let me know in the comments or discussions about the problems and recommendations.

Submarine Stats
Items: 3380
Structures: 248
Walls: 81
Lights: 469/600
Shadow-Casting Lights: 43/100
Popular Discussions View All (2)
0
9 Dec, 2024 @ 10:58pm
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9 Dec, 2024 @ 10:57pm
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