Arma 3
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[CCC] - Terminal Disablable Autonomous Turret
   
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Data Type: Composition
DLC: Malden
Meta: Dependency
File Size
Posted
Updated
13.481 KB
9 Dec, 2024 @ 1:11pm
15 Apr @ 5:09am
3 Change Notes ( view )

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[CCC] - Terminal Disablable Autonomous Turret

Description
Is "disableable" a real word?

Someone has probably made something similar or identical to this in the past, no idea. I wanted to feature something like this in a work I created for my community, and share it with you in the hopes it helps someone else.

This composition contains 10x OPFOR autonomous turrets (2x GMG, 8x HMG), and a terminal that can be found and activated to disable the turrets. You can replicate this with [this addAction ["Disable Turrets", {t1 setdamage 0.99}];] on init of a laptop or other activation location, and the appropriate variablename [t1]etc... in the thing you want to disable. I would assume this can be done with, for example, any of the drones also, but your mileage and testing may vary.

If you want to use only a few of the supplied turrets I recommend against deleting the unused ones unless you also remove them from the init - it will give you an undefined variable error on activation otherwise. If you're lazy (like me), just place them outside of bounds of AO.

In theory you could probably make this changeside of turrets and engage OPFOR units, I haven't looked into that.

If I can be bothered, I'll add a trigger to fire on disabling to save time for mission making.
2 Comments
0stap  [author] 15 Apr @ 5:11am 
not 100% sure myself but updated and that dependency should be cleared, let me know if you have any other problems using it
MadStalk3r 15 Apr @ 3:16am 
Hello :)
do you remember where those autonomous turrets came from ? when you try to place the composition in vanilla it doesn't place them