Stellaris

Stellaris

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SpaceFauna Expanded
   
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684.159 KB
9 Dec, 2024 @ 1:52am
6 Oct @ 9:13pm
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SpaceFauna Expanded

Description
A Mod base on Elecoffeine's 15 Slot Mutation for Space Fauna and CNS-1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3364944208&searchtext=15+slot

This Mod change the upper limit of Mutation Slot from 6 to 10, added 2 very late game technologies each unlock 2 additional slots.

Add one Ascension Perks that can unlock 2 mutation slots during mid-game, but can not exceed the mutation slots upper limits of 10, this perks also provide with space-fauna related economical advantages such as breeding chance and culling value.

Add one Mega-corp Civics that encourage players to build more vivarium tanks.

This mod provide X and Titan-size Space Faunas with some interesting buffs:

X Tiyanki: 200% Jump Drive range and extra disengage chance, special defensive mutation unlocked by special projects

X Cutholoid: additional 30% artillery weapon damage, special component that provide even more artillery weapon damage and weapon range

Viodworm Troika: Now available in the hatchery. New special X slot strike craft only for Voidworm Troika unlocked by late game technology

Space amoeba centenarian: very powerful “glass cannon” carrier titan, special unique X-size leech-craft weapon with no tech requirements.

Small/Medium/Large Crystal entities now require 1/2/3 naval capacities instead of 1/2/4, special mutation "nuclear pasta" for medium and large crystals entities.

The idea is to make them benefit more effectively from tradition progress / late game technologies, thereby making them more useful in the late game.

Special Building for Primal Calling origin which provides minor buffs.

Localisation;
Chinese & English: Default
Italiano: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3381880415
Deutsch: Work in Progress. Ich muss mein Deutsch wiederholen


Upcoming contents(not anytime soon):

New X size ancient mining drones "AMD-AsteroidRipper"
74 Comments
Tintenfisch  [author] 8 Oct @ 11:00pm 
@Demognomicon I hope so, please let me know if there are incompatible issues
Demognomicon 7 Oct @ 5:14am 
@Tintenfisch I dom't see it mentioned. Is this compatible with NSC3?
Tintenfisch  [author] 24 Jul @ 10:08pm 
@xia05106 But when checking the base-game file they (except crystal entities) do not have "natural" defensive gears in base game.
Jacubus 24 Jul @ 2:33pm 
Hi do you have maybe Legacy version for 3.14?
xia05106 24 Jul @ 9:27am 
Notice even in your images the faunas do not have "natural" defensive gear, next to regen hull tissue, which is inconsistent with base game. For some reason that is stopping me from having new saves.
Tintenfisch  [author] 23 Jul @ 8:48pm 
@xia05106 @Callisto as you can see in figure 4, I give a new name to the spce-fauna template and the template can be saved
Tintenfisch  [author] 23 Jul @ 8:08pm 
1. Give each size a identical template (for example "small Crystal" "large Cutholoid" )
2. Enter a new name of the template manually
Tintenfisch  [author] 23 Jul @ 8:03pm 
@Callisto yes I can but very interesting that many of you guys have same issue with saving the templates, I tried with my current mod set and only this mod alone, both are available with some "bugs" that I can live with, first you need to give a new name to the modified template, second after path 4.0 it is not possible to "inherent" fauna template of different size, which means if you simply consider each size of the same space fauna as individual template you can save it and modify it, but never try to breed small space fauna and let them grow
Callisto 22 Jul @ 1:42am 
Can you save Troika designs at all? Just ran into that infamous bug and I had hoped I could solve it through your mod...

Also: I might have some compatibility issues here because new slots aren't unlocked, even after researching the techs. Any suggestions as to what to look out for?
xia05106 19 Jul @ 8:58pm 
I don't think it is a compatibility issue... because acot clearly has issues with space faunas, what's interesting is that whilst this mod makes both X amoebae and void troikas designable, only centenarians are unaffected (but still can't use stealth).