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Лично Я - Нет. Но любой другой желающий пользователь может это сделать.
Some of it only fires slowly when the weapon skill is low, when it's high it fires fast enough. If I would make the speed even higher, the weapons would be too strong, or I will have to lower their other characteristics instead of speed, but then the same AKM will be about as strong as vanilla SMG, which makes no sense.
The main point, just raise the skill of the weapon.
That's a great solution!
Like I said, for the balance, the prices are high ONLY ON THE START OF THE GAME ON HIGH DIFFICULTY and that's it.
When you reach a reputation closer to 100 and have perks that give discounts, prices will become cheaper x2 times minimum.
IMPORTANT ADVICE
A little tip from me, there is a mechanic in the game, depending on the TYPE of your destination stop: outpost, town, mine or military base - prices also change, and on military bases prices are MUCH LOWER than anywhere else. Just so you understand, from those prices that I set up, on the same military outpost the price drops to 75%.
If you are not on military base the prices go up many times over the price I made.
And you can sell all this items and guns only on military bases.
Crafting will be completely redone, as I want to add special items needed for crafting, like sets of weapon parts and tools needed for crafting. Including a new military workbench and a new specialist role.
Prices are relatively high for the maximum difficulty of the game at the beginning, that's right.
Prices are increased due to low reputation.
Raising reputation quickly is not a problem, it's about for doing ~20 missions.
If you take RPG-7 or PK - as an example, then yes.
Prices are high and crafting is difficult, but that's because of the power.
RPG-7 with shaped charge shells almost always vanish players in vanilla armor and maybe even in heavy divingsuit aka exosuit.
Guardians, Hammerheads, Molochs, and others of similar level are ideal targets for such weapons.
It's a balance, you have to pay for such power or craft it, crafting is not difficult, it's just a matter of skill level for crafting.
The mod is essentially balanced for vanilla gameplay, powerful weapons are hard to get, so it should be.
However, if I see a complaint from a few at least players, I will try to lower the prices. I may have miscalculated as I thought. I would appreciate any feedback.
1. About tags for ammo, I wanted to correct it as you said, but I remembered that there are magazines that do not fit the weapons, although the caliber is appropriate, such as the AK-74 and RPK-74, so I left it as it is.
2. About the backpack, I did not finalize my original idea and left it as it is for now, although it is really very disturbing and not comfortable.
I wanted to make a separate item in the form of a belt, which hangs on the back and only in the case of the presence of this belt on the back, should be available to hang weapons on the back. I didn't finish the belt, so I left it as is, for now.
It would be annoying if the character's backpack slot has no items.
Or this is what you want?
If character didn't wear backpack, the weapon will switch between the backpack and both hands. If character did wear backpack, the weapon will be in the normal slot