WARNO
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Mudfight II
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File Size
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68.708 MB
8 Dec, 2024 @ 10:19am
3 Oct @ 3:02am
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Mudfight II

Description
Recreation of the beloved Wargame: Red Dragon 1v1 Map :)

Comes in the flavors 1v1 destruction and 1v1 conquest.
(Due wargame and warno ranges/distances compatibility issues, this variant is range compressed for weapons, but tries to contain the game flow feeling of the original)

If you enjoy my work and would like to support me please visit my patreon :)
https://www.patreon.com/UnhappyWeazle
Popular Discussions View All (1)
7
22 Jan @ 2:26pm
Issues/Bugs
Kel
39 Comments
Kel  [author] 12 Oct @ 4:53am 
Hi, there is an ongoing thing about the base level of the "water surface" which changes ... well.. checking it and odds are good Im gonna fix it soon™ :)
DarkStar 11 Oct @ 10:25pm 
Something odd going on with the terrain height, the cursor doesn't accurately depict where units will move to. It seems to be several meters off the ground, which means units will stop short of where the cursor is based on your perspective. I checked the original maps and its its only with some custom maps
Kel  [author] 3 Oct @ 3:15am 
Updated as of 03.10.2025 - Should be working again :)
Kel  [author] 28 Aug @ 12:17pm 
Updated for Southag Patch - should be working :)
Kel  [author] 17 Jun @ 4:02am 
@Voodoo1 Hey, with the new patch, Eugen broke >all< custom maps.
I spent half of yesterdays evening to fix it, thought i had it, gotta recheck all my maps :((
Voodoo1 16 Jun @ 9:52pm 
Can't load due to unkown class "TMultilayeredWorldFloor." I've loved playing on this map and it's homage to WGRD
British Sisyphus 18 Feb @ 2:01pm 
make map bigger so that ranges are more balanced
Augustin 18 Feb @ 6:26am 
pls add strait to the point pleaaaaaaase
Kel  [author] 10 Feb @ 10:26am 
Hotfix update applied. They also changed something in the way LoS are baked into the map it seems. Please notice me of any bugs that are occuring after that patch...
Hotshot1722 19 Jan @ 2:38pm 
The map looks great, but the problems are the line of sight, overall distance, and terrain. First LOS, it is too good. Recon can park in the town between Delta and Alpha in the church and see everything to Foxtrot. The distance is wrong by 1500m-2000m. Foxtrot in WGRD is around 3500m to 4000m wide. Foxtrot in this mod is about 1500m-2000m wide. This means a single TOW-2 in T-Forest can cover basically everything in Foxtrot and shoot halfway across into Delta. Overall, it's too compressed. The terrain is too flat, but that is most likely the map editor. From the Center Town, you can see and shoot up the hill into the next town towards spawn. You couldn't do this in WGRD. Thank you for reading, and I would love for the map to be adjusted.