Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

134 ratings
Smart RBM patch
   
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.12
File Size
Posted
Updated
901.763 KB
7 Dec, 2024 @ 2:10pm
9 Oct @ 11:43am
46 Change Notes ( view )

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Smart RBM patch

Description
Automatically adjusts armor values in Bannerlord based on material type and naming conventions. Ensures compatibility with Realistic Battle Mod (RBM) for a more immersive and balanced experience.

What Does This Mod Do?

This mod automates the assignment of armor values to items in Mount & Blade II: Bannerlord based on their material type and naming conventions, ensuring seamless compatibility with the Realistic Battle Mod (RBM). By leveraging XSLT, it intelligently parses items.xml iles to adjust armor stats, removing the need for manual adjustments by modders or users.

Features:

Automatic Armor Value Adjustment: Assigns appropriate armor values based on material_type (Plate, Chainmail, Leather, Cloth) and specific naming conventions.

RBM Compatibility: Fully supports Realistic Battle Mod (RBM) hitbox mechanics and armor calculations.

Customizable Naming System: Recognizes a variety of terms like "Great Helm," "Nasal," "Full Plate," "Mail Gloves," etc., for precise armor assignments.

Support for All Item Types: Handles helmets, body armor, gloves, boots, and capes with detailed logic for realistic values.

Language Support: This mod only works with the English version of the game. If you're using another language, please switch to English for the mod to work correctly.

Load order:
This mod always needs to be at the bottom of the launcher, under every armory or rbm patch or any mod that adds any kind of armor to the game.

Requirements:
It requires RBM with combat module enabled.


Nexus link: https://www.nexusmods.com/mountandblade2bannerlord/mods/7520
Popular Discussions View All (1)
2
2 Aug @ 6:11pm
Smart RBM Armor Naming Guide for Modders
Ulfkarl
19 Comments
Redstone 11 Sep @ 12:10pm 
Sometimes this breaks and made some of my modded units spawn with no weapons. Maybe it was my mistake in mod launcher but iirc i had it near the bottom.
Im420rn 13 Aug @ 3:28pm 
@Stowyn Imagine investing "years" into an "ai experiment" and not making a backup copy lmfao
Stowyn 2 Aug @ 5:59pm 
Literally building ai for the next game, and I know you didn't know, but I am beyond pissed, years gone
Stowyn 2 Aug @ 5:09pm 
Like I can't even access the save to restore the years long work, the ai, and the experiment ruined
Stowyn 2 Aug @ 5:03pm 
Why did you update!? I lost a over year long save with ai characters... thanks...
Dantetsu 8 Jul @ 6:55pm 
A big problem with weight.
水美味しい 27 Jun @ 10:11pm 
works well, BUT could you tweak weights too? now some equipment has very high armor but very low weights , just feels wrong
Wrath 27 Jun @ 8:46pm 
This mod doesn't work, get the one on nexus. (If you really want to standardize ALL the stats of your modlists.)
Wakelessrex 18 Jun @ 6:36pm 
compatible with shokaku maybe?
Marfi 22 Feb @ 7:55am 
i cant play game, THX