Space Engineers

Space Engineers

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Sarge's NPC Ships - UTC Fleet [MES]
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
71.249 MB
2 Dec, 2024 @ 12:26pm
23 Oct @ 8:20am
17 Change Notes ( view )

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Sarge's NPC Ships - UTC Fleet [MES]

Description
Introduction

The UTC Fleet is a large NPC encounter mod that uses Modular Encounter Systems and adds in an entire faction of new enemy ships! It includes space cargo ships, planetary ships, stations, and random encounters. These ships have been set up to use a plethora of AI features, including calling for backup, reacting to player faction rep, and using variable combat tactics. They will also interact with the other major MES factions, which means they will chat and fight with Imber, Parallax, Reavers and the like!

Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★☆☆ - Average
Grid Difficulty[github.com]
★★★★☆ - Difficult
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Random Encounter, Planetary Installation, Boss Encounter
Reputation, Threat Score
Special Abilities[github.com]
Hand Drill Inhibitor, Jetpack Inhibitor, Personnel Inhibitor, Reinforcements, Missile Strikes


What is the UTC?

The United Terran Coalition is an organized military group that acts as a government in sectors it commands and as a private military company in those it doesn't. They are prideful, aggressive, and prioritize the coalition's needs and bottom line before anything else.

While the UTC will normally leave independent ships alone, they will act aggressively towards anyone that approaches their military ships, and may hunt other faction's ships. If an individual or group has built a reputation of hostility towards the UTC, their military ships may even attack them directly. Conversely, individuals who work in the UTC's interests will eventually gain their allegiance, gaining access to stations and supply drops.


Types of Encounters

The UTC fleet includes a variety of ships and stations that spawn in all environments. These encounters are hostile by default towards players and other NPCs. Players will be able to fight everything from small cargo ships to military frigates, cruisers, and even gigantic capital ships. Sometimes, their ships will come under attack and they'll request your help, which may lead to rewards.

Ships will typically spawn with basic cargo ship behavior (flying from point A to point B). If you lower your reputation with the UTC by pirating them, their screening ships will intercept you as you approach. If you reduce it to a low enough point, then some of their more militarized ships will deviate from their cargo ship path to directly engage you if you get too close.

Both ships and stations will spawn with drones that will escort or patrol the areas near its parent grid.

Ships and stations may call for help if attacked, this can arrive in the form of incoming drones or other ships changing course to intercept. Elite ships will always call for backup and may order missile strikes on the player's location.

Special Counter-Measures

UTC ships are equipped with Jetpack Inhibitor Modules that will interfere with player jetpack usage when too close to these grids, Elite ships have Personnel Inhibitors that will deplete your health instead. Stations are also equipped with Hand Drill Inhibitor Modules that will interfere with player drill use when too close to a station. These effects do not happen while players are piloting a grid. Some ships may have and use their gravity drives and explosive dead man switches when close to death.

Grid Collection

Click here for a collection of all the grids being used in this mod

Special Thanks

Massive thank you to Meridius_IX for making such an amazing NPC mod backbone!
Thanks to Braethias and Shiro___ for the Pirate Corvette and Factorum Corvette, respectively!
Thanks to HeavyVapor and the FSG Server for helping host and test the mod!
59 Comments
PHamous69 23 hours ago 
ok, that makes sense, I have a new problem tho, before the update you just released, many people where having issues connecting, including myself, I temporarily disabled the mod from the mod list and every one is able to connect. I looked into the log files but i don't see any potential errors. I'm not too sure if there is a mod conflict or a mod mismatch with server to client but I'll look into it more any post my findings if you'd like...
Sergeant Kelly  [author] 23 hours ago 
The gravity limit should stop them from spawning in any planet or moon wells, including earthlike.
PHamous69 26 Oct @ 3:14pm 
Sergeant Kelly, I went into the MES config and was able to stop Bosses from spawning in on earthlike, was that looked into or did i just make every spawn not spawn on earth.
Sergeant Kelly  [author] 23 Oct @ 8:22am 
I've pushed an update that should enforce gravity limits on the bosses. Sadly, no more free capital ships!
PHamous69 22 Oct @ 9:46pm 
I encountered the UTC Lethal Encounter on a planet too, However it just fell out of the sky. :steamsad:
Tuuvis Van Kraun 1 Oct @ 3:57pm 
I encountered an UTC Lethal Encounter on a planet too. And now my problem, in space, is that a frigate is harassing my space station. I cannot target the ship nor are the turrets doing anything - it's name/signal showing as green, weaponcore indicator is blue (as it is for friendlies). I also cannot find the faction in the faction list to declare war :D Did I do something wrong? I did add them later in an existing save though.
Hetzerfeind 22 Sep @ 10:18am 
Couldn't check out the cruiser but the accompanying drones had a full loadout of Ion Thrusters
Sergeant Kelly  [author] 22 Sep @ 8:21am 
Hmm, lethals shouldn't spawn in atmosphere, I'll check it out.
Hetzerfeind 20 Sep @ 3:56am 
I think there might be a problem with Ships in Atmosphere? I went to an Lethal encounter and all the ships just fell out of the sky
Devilers 14 Sep @ 2:21pm 
For some reason spawned ships doesn't have faction and they are `trying` to fire at own ships.
By trying I am mean they are locking on their own ships but struggle to fire (i.e. they are firing in rare cases).
So most ships, even defensive drone-like ships, are just staring at each other and doing nothing.