Terra Invicta

Terra Invicta

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Expanse Weapons Mod
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13.390 MB
2 Dec, 2024 @ 8:26am
17 Aug @ 7:37am
12 Change Notes ( view )

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Expanse Weapons Mod

Description
This mod adds several weapons as well as weapon custom models from the expanse TV show and books with technologies and projects to unlock them.


Includes:

*railguns: VX-12 Foehammer Ultra-Heavy Railgun, VX14 Light Stilleto Railgun, Faron Heavy Railgun, Belter Turreted Mass driver,Leonidas Railgun
*missiles: UNN torpedoes, MCRN torpedoes, Belter Torpedoes, Belter Interceptor Torpedo Rack
*PDC: Nariman Dynamics 40mm PDC, Redfield Ballistics PDC, Shotgun PDC
*new global technologies such as 21st century railguns
*new projects to unlock the weapons


Feel free to leave any feedback and like the mod if you enjoy it

-- Change log ---

Update 1.4.1
*Fixed typos and other spelling mistakes

Update 1.4 - Added new Leonidas railgun
*Added brand new railgun from the Leonidas ship

Update 1.3 - Balance changes and Battery update
*increased pdcs range and ammo count but reduced muzzle velocity
*decrased cost of getting the gun materials
*increased railgun cooldown and range and efficiency
*decreased railgun mass in order to try to make it consume less power
*increased torpedo speed
*buffed MCRN torpedo,UNN torpedo and belter torpedo rack acceleration and delta V

*Added Nose mounted torpedo launcher
*New railgun bullet trail effect making it more accurate to the expanse
*Added new battery along with its needed projects
*Added protomolecule research


Update 1.2 - Belter Update:
*added Belter shotgun PDC
*added Belter Interceptor Torpedo Rack
*added Belter Torpedo
*added Belter Turreted Mass Driver Railgun
*made several balance changes

Patch 1.0.1 :
*Fixed issues with the mod having multiple descriptions in the modInfo.json file
*Fixed issues with all of the weapons being unlocked at the start
75 Comments
bthgordon 1 Sep @ 8:14am 
I recommend you do a balance check on the prices for these modules. One point of resources is supposed to represent ten tons, but weapons like the railguns cost more than 300 resources while only weighing 121 tons (for reference, the equivalent mk2 coilgun battery is only a total of 12 resources and weighs about the same). I know it's probably for the sake of balance but it still really sticks out.
Razorback  [author] 10 Aug @ 10:10am 
New Update !

I added a new railgun from the UNN taken from the Leonidas ship.
Razorback  [author] 12 Jul @ 11:32am 
@Droll

I haven't tried making the pdc or railguns be used for PD laser arrays so I am not sure how it works or how to do it.

It is probably better for you to ask this question in the modding channel on the terra invicta discord.
Droll 12 Jul @ 2:34am 
Ok so customizing the mod a bit, I made the faron a double horizontal slot and now the second anti-ship weapon has become the faron heavy gun instead of the railgun mk3,

The problem now is I've already researched the PDC tech and the layered arrays are still using 30mm ACs as PD.
Droll 12 Jul @ 1:57am 
@Razorback Is it possible to make is so that unlocking the weapons makes them upgrade the station defence modules?

I think I've customised the mod to make it work for ground base defence modules, but station defence modules are still equipping 30mm and mk3 railguns whereas I want them to get the PDCs and stillettos.
marcelhdhd 14 Jun @ 4:43am 
Second thought which zeroepicseven said:

You need to:
1. Unsubscribe from the Mod in Steam
Those are deleted from
.\steamapps\workshop\content\1176470\<mod-id>

2. Remove the Mod from your Terra Invicta Installation
Remove the correct
.\steamapps\common\Terra Invicta\Mods\<Enabled or Disabled>\<mod-name>
marcelhdhd 14 Jun @ 4:38am 
OMG I HAD THE SAME ISSUE
wasn't very helping of my logfile to also blame you, like zeroepicseven said

But while carefully analyzing the whole log File, I found that your suspicion is in fact correct.
The culprit was another Mod called "No Control Space Asset"

Works now, hope this helps someone else
Razorback  [author] 6 Jun @ 7:26am 
@zeroepicseven

I think the issue is just that you seem to be using outdated or potentially borken versions of cheat menu(seen as it says its deprecated in the game). Try running it with only with the expanse weapons mod and see if that works.

The only other possible problem is that the unity mod manager installation is messed up so you could try vertifying terra invicta game files in steam and then reinstall unity mod manager.
zeroepicseven 5 Jun @ 6:37pm 
I deleted all the other mods and reinstalled it, but it keeps crashing.

[Manager] Reading file 'D:\SteamLibrary\steamapps\common\Terra Invicta\Mods/Enabled\Expanse Weapons Mod\ModInfo.json'.
[Manager] [Error] Id is null.
zeroepicseven 5 Jun @ 6:22pm 
This is what I found



Manager] Starting.
[Manager] Parsing mods.
[Manager] Reading file 'D:\SteamLibrary\steamapps\common\Terra Invicta\Mods/Enabled\CheatMenu - DEPRECATED\ModInfo.json'.
[Manager] [Error] Id is null.
[Manager] Reading file 'D:\SteamLibrary\steamapps\common\Terra Invicta\Mods/Enabled\Expanse Weapons Mod\ModInfo.json'.
[Manager] [Error] Id is null.
[Manager] Reading file 'D:\SteamLibrary\steamapps\common\Terra Invicta\Mods/Enabled\Universe Bounty\ModInfo.json'.
[Manager] Sorting mods.
[Manager] Loading mods.
[Universe Bounty] Version '2.1.0'. Loading.
[Universe Bounty] Active.
[Universe Bounty] Loading time 0,07 s.
[Manager] FINISH. SUCCESSFUL LOADED 1/3 MODS.