Arma 3
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Immersion Cigs - Rewrite
   
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Data Type: Mod
Mod Type: Equipment
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27.416 MB
1 grudnia 2024 o 8:11
17 grudnia 2024 o 14:39
Listy zmian: 13 ( zobacz )

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Immersion Cigs - Rewrite

Opis
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Please Report Any Issues Here:
https://github.com/OverlordZorn/immersion-cigs-rewrite/issues
Please report any issues that you have on github.

Immersion Cigs - Rewrite

Overview

This mod adds an ability to smoke cigarettes or enjoy lollipops.
While smoking, the cig will change it's model to a smaller version disappearing in the end (around 5 minutes) and producing smoke while it's active.
Mod is fully multiplayer compatible so you will hear the sound of the matches from other players and you'll see the smoke coming from the cigarette synchronized between all clients.

We do not encourage anyone to smoke in real life, we don't smoke irl, it's just a small addition in favour for some additional immersion.

Usage
  • By Left Clicking on the Items in the Inventory (Cig Packs, Smokable and Suckable Items)
  • With ACE Loaded, via ACE Interaction Menu

For MissionMakers
[_unit] call cigs_core_fnc_start_smoking;
(Requires Smokeable Item in Glasses or HMD Slot)
[] call cigs_legacy_fnc_update_defaultLoadouts;
Run from Eden Editor via Debug to Update stored ACE Arsenal Default Loadouts.

Credits
Original Authors:
  • Rebel - Configs, Scripting.
  • Facel - 3d models, Textures.
  • Panimala - Icons, Sounds.
Contributing Authors:
  • prisonerMO - Scripting: remoteExec -> CBA Events
  • kneely - WW2 Cigarette Models and Textures
  • Vespade - Immersive Crayon Models and Textures, reworking some broken model.s
  • Brominum - Cigarbox Model and refurbished sounds.
  • ArtemisGodfrey - Support with models.
  • yepperz - Artworks
  • OverlordZorn - Rewrite of configs and scripts, fixing some models here, adding some new textures there and glueing everything together.

Dependencies

Optionals

Compats for

For Server Admins
  • This mod has to be loaded on both, Server and Client.
  • Do NOT load any of the integraded/merged mods.

The Rewrite

This is Mod is a full Rewrite of the original Immersion Cigs Mod by Rebel & Facel:

[!WARNING]
Due to the extensive rewrite, this is not compatible with Mods which have been based/are dependend on the original Mod.

What is included?

Full Rewrite of pretty much everything.
  • no more scheduled code
  • dependency on CBA
  • Vanilla ScrollWheel Actions are replaced with CBA's Context Menu (Left Click on Inventory Screen)
  • No more hard coded data, instead defined through config.
  • Extensions, Compats or addition of new Types of Smokables/Suckables is much easier. Ether through integration in the main mod or by making an extension mod with this mod as a dependency.

Every fix that came with the Immersion Cig - Hotfix
  • When taking a new Cigarette from the box, it will try to put the cig first in the goggles/face slot, ifn't, then the NVG slot and only as a last resort, it will put it in the inventory.
  • Allows to light someone else's cig when its in the NVG slot.
  • Rewrote all functions within the modified addon to avoid scheduled environment.(CBA Dependency).
  • Matches, Lighter, Box of Cigarettes are now found in the Misc. Section of the ACE Arsenal

Integrated Compatibility for KJW's Imposter Mod

The following Mods are merged into this Rewrite:
Kneely's WW2 Cigarettes
Vespade's Immersion Crayons
  • Implemented as Suckables, like the lollipops.
  • might maybe come as smokables later.

The following CDLC's are supported
S.O.G. Prairie Fire
  • Supports the DLC's Cigarette Pack
  • Supports the DLC's Lighter while retaining its vanilla feature of setting things on fire.
  • Added Smokable Cigarettes that can be taken from the Vanilla Cigarette Pack

The Following CDLC's might be supported in the future
Spearhead 1944
  • Since this DLC only provides Facewear Cigarettes, I have find a suitable integration method.

Note

Links
Github: Immersion Cigs - Rewrite[github.com]
Komentarzy: 51
Overlord Zorn  [autor] 29 grudnia 2024 o 6:35 
so you're comparing OG immersive cigs against the rewrite/hotfix and it was instant in the OG immersive cigs - it has nothing to do with the individual cigs inside the immersive cigs rewrite?
Reanu Keeves 28 grudnia 2024 o 12:55 
I cant remember if i have tested them all, but i think i tested the WW2 variants.
Once you do the ACE interaction to put them out, it takes between 10-20 secounds until he does the animation to put them out.
I can test it again once im on my PC again, but this should happen to everyone. Same thing was the case for the hotfix. (which i was using until then)
Overlord Zorn  [autor] 27 grudnia 2024 o 4:21 
i wrote it down. quite busy currently though.

Re: 2.
So to get this right. With the rewrite version, the morley cigs, they go out instantly, but other cigs, from the rewrite mod, take longer?
Reanu Keeves 26 grudnia 2024 o 14:17 
First of all very cool update to an already awesome mod!
But i currently have two issues.
1. When you take a cigarette from a pack you dont get a sound.
2. Putting our the cigarette takes pretty long. Im not really sure if this is intended, but with the "vanilla" Immersion Cigs it quit instantly.

If you are able to fix these two "issues"? then this is a great rewrite!
Slovak68jg 19 grudnia 2024 o 14:26 
I’ll try but as far as I know I’ve been using ace or ace no medic
Overlord Zorn  [autor] 19 grudnia 2024 o 14:24 
if you're using the non ace arsenal, you need to look in the magazine section
Slovak68jg 19 grudnia 2024 o 11:26 
In the arsenal
Overlord Zorn  [autor] 19 grudnia 2024 o 10:12 
like in the editor or in the in the arsenal?
Slovak68jg 19 grudnia 2024 o 10:00 
Looking in the same place the cigar and cigarettes are found. Looked through every menu still never saw them
dickboydontsuck 18 grudnia 2024 o 8:35 
we need marlboro:steamhappy: