Arma 3
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Relife Building
   
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File Size
Posted
Updated
12.180 MB
30 Nov, 2024 @ 7:24am
4 Jan @ 9:11am
6 Change Notes ( view )

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Relife Building

In 2 collections by Adri_karry
SpawnIA Mods
8 items
DAYZ SQUAD
10 items
Description
Relife Building is an expansion for Arma 3 focused on building decoration and customization. This mod allows for automatic decoration of buildings in 2 ways with a menu that you can open in any mission published without this mod or with a mod module in which you can set its spawn radius near the player and removes decorations when you leave that radius to optimize it.

Features

-Menu that you can open in any mission or campaign to decorate missions that do not use this mod
- The menu opens with the custom key 4 there is no default key
-Automatically decorates buildings within the selected radius near the player.
-Compatible with any building in Altis, Malden, Livonia, and Apex, including those placed in the editor.
-Easy to use: place the module and start decorating automatically at the start of the game.
-Includes translations into the 14 Arma 3 languages: English, Español, 中文, Français, Italiano, Polski, Русский, Deutsch, Čeština, Português, 한국어, 日本語, Türkçe.
-New hidden base game objects added to enhance decoration.

Additional Features

-42 Hidden objects from the base game are visible
-188 decorated buildings in total(Base Game)
-Module to decorate the houses of the DLC Spearhead 1944
-44 decorated buildings in total ( Spearhead 1944)

The keyed menu has 8 options fully translated into all languages:

-Base Game Building Decoration
-SPE DLC Decoration
-Activate Recruit Script
-Activate Squad Teleport Script to Player
-Activate Building Script
-Activate Infinite Ammo for All Players and Bots
-Activate Base Game Loot Spawn in Houses
-Activate SPE DLC Loot Spawn in Houses


License:
-Relife Building is an independently created mod and should not be reuploaded or redistributed without explicit permission from the creator.
-Parts of the mod may not be used in other works or mods without permission.
22 Comments
Adri_karry  [author] 1 Apr @ 11:11pm 
@Valken The only optional DLC that has decorated buildings at the moment is Spearhead 1944, the rest of the decorated buildings are from non-optional DLCs such as Livonia, Apex, Malden and others.
Valken 1 Apr @ 9:12pm 
Does this work for the buildings from GM, SOG, CSLA DLC and WS cDLC?
☠︎🕊️ Shaanig ☠🕊  [author] 4 Jan @ 7:51am 
oo didn't know that the object/decorations were not despawning, but if anybody's interested in creating there own decorations for houses with loot and despawning(without mod) I'm putting this here:

https://forums.bohemia.net/forums/topic/287118-released-house-prefabs/

P.S: author can delete this if he wants
Adri_karry  [author] 4 Jan @ 7:38am 
@☠︎🕊️ Shaanig ☠🕊 If I am going to adapt the script so that there are more types of decoration since all the houses are decorated without destroying
☠︎🕊️ Shaanig ☠🕊  [author] 3 Jan @ 9:08pm 
@Adri_karry I see but may I put my work here? xd
Adri_karry  [author] 3 Jan @ 9:21am 
@☠︎🕊️ Shaanig ☠🕊 If I could add them but they don't have the same format of coordinates since I invented a script of my own to collect the coordinates of the objects inside the building, you would have to collect the coordinates of the objects inside the building with that script and I would open up to make the script select decorations of various kinds so that they are not always the same houses something that I was going to do as well but it takes time to decorate the houses
☠︎🕊️ Shaanig ☠🕊  [author] 2 Jan @ 10:14pm 
hey @Adri_karry is it possible to share my work here too?, since I helped you a bit in this mod when you asked, since this mod is just like house prefabs I made, my mod doesn't include modules, but allows you to create your own custom prefabs and decorations for houses with loot in it, lemme know
SSG 23 Dec, 2024 @ 5:49pm 
Thank you! this is great news!
Adri_karry  [author] 23 Dec, 2024 @ 10:23am 
@SSG You can now decorate any scenario or campaign that does not use this mod with a menu that opens by putting 1 custom key in User 4 without needing to put anything in the mission
Adri_karry  [author] 18 Dec, 2024 @ 11:14pm 
@SSG At the moment I think it can't be done, I'll see if I can get the module to come out in zeus