Thinking with Time Machine

Thinking with Time Machine

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And again 2.5
   
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And again 2.5

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This proves glados was wrong.
when saying chell was fat, like a blimp.
if chell was fat, how could she float ?
studying signage recommended.
TWTM essential.
please leave feedback, if you find any exploits etc...
enjoy...
title referes to times you cross to the exit side, in perfect execution.
either pedestal button, spawns 1st cube.
high fizzler off=entrance wieghted or
exit weighted & either sphere button.
hints:
when crossing in funel, pressing the walk key, while facing where you want to go & going through the downward funels, will stop them sending you to the goo.
the 2 central downward funels are there, to stop an exploit.
recorded chell will go where you went.
reguardless of weather the items you used are on or off. & can not die.
3 autosaves.
1st is on funel ride to exit area.
2nd is on funel ride back to entrance area.
3rd is on high grating, exit side, in the corner=optional
perfect use of time machine, is 2 recordings.
2nd involves multiple tasks.
portals needed=0.
28 kommentarer
mood3rd  [skapare] 28 apr, 2015 @ 16:45 
great :)
Aleskei 28 apr, 2015 @ 5:09 
a ok! excuse me mood3rd.
mood3rd  [skapare] 28 apr, 2015 @ 4:46 
WONOX
no picture ?
the picture of the map, is showing above.
if that is what you mean ?
maybe you were & maybe still are having connectivity problems, if you can't see it.
hope you enjoy the map.
Aleskei 28 apr, 2015 @ 0:39 
no picture!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mood3rd  [skapare] 28 dec, 2014 @ 13:04 
ps.
as your not going to play this map.
if your curious of what I was trying to do.
their is a spoiler / walkthrough video above the description.
mood3rd  [skapare] 28 dec, 2014 @ 12:57 
| \_/ ()
I understand.
unfortunatly for my ideas to work without (hopefully) exploits.
more connections were needed.
especialy with the TWTM mechanics offering up even more possible exploits,
than a portal 2 map.
I agree, it does look messy,
but the player needs to be able to see the connections.
without the signage & antlines, it would be a guessing game.
but it is a TWTM puzzle.
thankyou for your comments & for taking a look.
all constructive comments welcome, as I believe these are.
| \_/ () 28 dec, 2014 @ 3:52 
There are too much connections in this map. I haven't even played it, but I won't.

The layout of a test should be simple and easy to understand where is what. I'm getting sick just thinking about thinking about what is connected to what. Good tests also have as few connections in them as possible and here - the first thing you see is a button connected to more than 4 different things, which are connected to even more activators. I saw that and exited the map.

I'm playing a puzzle game, not a guessing game.
mood3rd  [skapare] 11 dec, 2014 @ 11:58 
thankyou stormsend.
I have added it to my list.
stormsend 10 dec, 2014 @ 16:18 
New map if you get time. Perfect Storm
mood3rd  [skapare] 23 nov, 2014 @ 14:35 
stormsend
thankyou very much :)
another glitch:
the sphere or as in another map, a cube.
when covered in blue gel, the blue gel is not always visible.
in this map, I had this happen.
then I put it in the funel, that takes it to the button.
& the blue gel became visible.
I posted this in the TWTM discusions.
amongst other things.