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all camp object have durabilitie ( sleep area, the gathering basket...) . When this durabilitie get lower ther are less effective.for exemple : the lesser durabilit the sleep aera get, the lesser people recover fatigue. this take effect as soon as the durability hit 70%
Bummer because Easy mode is zero challenge. Normal should have been hard, and something between the current easy and normal as the real normal.
Sorry I couldn't answer to your question sooner. I answered it at the Miscellaneous section of the guide :)
I agree, it is a very unforgiving game and it is both luck based, and about micromanaging everything, hard to keep track of the characters and who gets to sleep and eat and all random things too.
I was hoping this would be a more forgiving version of Vinland. There's a great formula here, but they really need to work on the difficulty balance.
idk if you have it on by default, but in the beginning of each campaign in the settings it is always set to "normal" in dificulty. perhaps set it down to easy, since I also find it hard to get a really good start to the game as well
What am I doing wrong?