Half-Life 2

Half-Life 2

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Hunter Improved Model
   
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type: assets
contains: materials, models
npcs: hunter
File Size
Posted
Updated
406.243 MB
28 Nov, 2024 @ 3:17pm
23 Jul @ 8:20am
4 Change Notes ( view )

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Hunter Improved Model

Description
>>Entropy: Zero 2 version<<
>>Garry's Mod version <<
>>GameBanana version<< [gamebanana.com]

Have you ever wanted to see Hunter from Episode 2 in better shape? You ever wanted to imagine what it would've looked like if it was just a bit more modern? Well here you go, a model, made with love (and pain actually), uploaded everyone to see!

This addon contains:



⦾ Better Model
(Now many of the previously fake 3d bumps are actually 3D geometry now!)



⦾ Better Textures
(Every texture is now 4K! Every. Every. every. It also has more dirt and blood on it... yay? And it also reuses cool parts from beta texture variant (CMB logo on armor)



⦾ Better Normal Maps
(Now it feels like it is an actual skin and it's armor now feels more like an chitine instead of... who knows what it was before lol.)



⦾ Better Shading
(Now model is using more of a """modern""" technologies Source 1 engine can allow!)




--------====⦾⦾⦾ADDITIONAL FEATURES⦾⦾⦾====--------

⦾Added those metal disks on "eyes" because they look cool (they are also animated btw!)



⦾Added light to the antenna



⦾ And as a bonus I updated flechette's textures!

:)



credits:

Valve - Original assets

DVI - modeling, texture editing

Chrumba - preview icon, texture editing
35 Comments
this isn't new information, the boils are it's actual eyes
DVI  [author] 7 Sep @ 1:57pm 
@Friendly Neighborhood Combine no it is refered as eyes in game so no
yeah the eyes are those weird boils on the side of its face, the Combine just stuck two guns in it's head
justdeltaxd 4 Sep @ 12:40pm 
i believe the eyes are compound eyes on the bottom left and right of the "eye" looking things but then again i could be wrong since this is meant to be a alien and they are going to have different features
DVI  [author] 4 Sep @ 11:21am 
@justdeltaxd okay then, tell me why it uses them to see? Also in game files it is refered as "eyes" so yeah

also they are not eyes but eyevisors. Two completly different things. Trust me.
justdeltaxd 4 Sep @ 10:46am 
The blue holes aren't eyes, they are meant to be were the fletchettes are shot from but oh well
The Watcher 2 Aug @ 8:54am 
causes them to be invisible?
DVI  [author] 28 Jul @ 12:47pm 
mandela effect :sacrificed:
awchris11 28 Jul @ 12:32pm 
Or maybe I'm thinking of a different Hunter mod. All I remember is that there was once a mod for a more detailed Hunter, but then mysteriously vanished from both this workshop, and Entropy Zero 2's workshop.
DVI  [author] 25 Jul @ 5:52pm 
@grok is this true?