Arma 3
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Arma 3 Vanilla & Aegis OCP Retextures
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
100.099 MB
27 Nov @ 12:45pm
4 Dec @ 3:20pm
7 Change Notes ( view )
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Arma 3 Vanilla & Aegis OCP Retextures

Description
What does this do?
This mod replaces Vanilla/Aegis uniform, vest, backpack, and helmet mtp textures with Operational Camouflage Pattern (OCP) camo textures used by the U.S. Army.

There are additional soft dependencies for:
-Reaction Forces CDLC
-Arma 3 Atlas
-Arma 3 ADDUS
-Arma 3 Elite Forces
-JCA MCRP
-IHWCU 2035
-BDU 2035
-Covered Basic Helmets
-Tactical Carrier Vests

if you have them installed. Aegis is the only required mod. (With Western Sahara of course)

I made a separate mod for vanilla here: Vanilla Mod

Credits:
Seb for the camo textures
João for the cover NM and AAV Template
Jamie for the IHWCU and NCU textures

APL-SA

(I will be switching requirements to the main Aegis branch when the new update comes to stable.)
12 Comments
Axle  [author] 5 Dec @ 9:43pm 
You could just wait until the Aegis mod updates to use this. It's all retextures anyway.
Żegociarz 5 Dec @ 10:13am 
Would it be possible for a version with stable? It's for dedi server ;///
Axle  [author] 4 Dec @ 3:56pm 
@Żegociarz

You can use stable Aegis I suppose. There's a couple new vests and uniforms that I edited the textures of, so you'll probably get errors.
Żegociarz 4 Dec @ 3:41pm 
Do I actually need Aegis Dev branch? Can I use stable Aegis version?
Axle  [author] 1 Dec @ 7:14am 
@Rogeriforloki

It replaces the Fully Covered combat helmet, the combat shirt, and the light fatigues with OCP. I also did some renaming to make the assets make more sense. The Universal-MTP pattern was also replaced with actual UCP since it wouldn't make much sense for ADDUS to still be using a fictional UCP pattern.
Rogeriforloki 1 Dec @ 12:40am 
I see. One last question, in what way does this mod affect ADDUS?
Axle  [author] 30 Nov @ 2:02pm 
Well, don't want to say too much. But I found out recently that someone else was working on a MTP replacer that is more accurate to the pattern in real life. So I would not work on a MTP version even if I had more time.
Rogeriforloki 30 Nov @ 9:10am 
Understandable. However, if in the future, you would happen to have more free time, could you revisit the MTP mod, or are you uninterested in that for reasons other than lack of free time?
Axle  [author] 30 Nov @ 6:39am 
@Rogeriforloki
Nope. Don't have the time to sorry.
Rogeriforloki 30 Nov @ 2:03am 
Will you make a new british MTP retexture mod?