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HF
So if I increase the size of parties 200%, then the cost reduction for influence on armies would be 20%. I think in the code it would be ".2."
I think this would end up balancing out somewhat... In my game I just modified taleworlds.CampaignSystem.dll and changed the influence cost of recruiting armies to be .1, so a 90% cost reduction. I was playing with 400% party sizes. I was still trying to balance but my game keeps crashes during large battles. Cant find the cause (I have lots of mods).