Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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PartySizeReunited
   
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Type: Utility
Setting: Other
Game Mode: Singleplayer
Compatible Version: v1.2.12
File Size
Posted
Updated
8.491 MB
27 Nov, 2024 @ 7:47am
8 Oct @ 11:27am
12 Change Notes ( view )

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PartySizeReunited

Description
This mod allow you to add a percentage bonus (or malus) to the party of the player and other parties.

There are some options allowing to set it as you want. (see screenshot)

!!! -> This mod can also be used in order to apply all party size modifier from all your mods at once (whish is not the case by default in Bannerlord). BUT YOU NEED TO LOAD THIS MOD AS LAST.

Saves compatible and can be remove at anytime !

IMPORTANT NOTE :
You need to put this mod at the very bottom of the mod starting order list (in the launcher)
This mod need to be the last mod that is loaded in the game !

COMPATIBILITIES :
Mod should be fully compatible with any mods.
NEED TO BE THE LAST ON THE MOD LAUNCHER


I recreated the mod of kony (Party Size Increase).
since it was not compatible with the last Bannerlord version and I upgraded it in order to customise it using McM mod.
121 Comments
Redfield  [author] 12 hours ago 
@Scott, here you go, you can now change the influence cost multiplier ;)
HF
Redfield  [author] 4 Oct @ 4:53am 
@FRENKI @BoYucco, I will try to do it yes.
BoYucco 2 Oct @ 11:02am 
Does it work with 1.3?
FRENKI 2 Oct @ 3:52am 
Are you gonna port it to 1.3 once it comes out of beta?
Prometheus 1 Sep @ 6:20am 
Works well for me on Linux, thanks for posting it here!
Redfield  [author] 12 Aug @ 6:50am 
@Shooter24, it has been developped in 1.2.12 but maybe it will work for older versions. Give it a try !
Shooter24 8 Aug @ 10:09am 
can i use it on 1.2.8?
ohoh65 7 Aug @ 7:51am 
Can you develop an option to increase the number of bandits?
Scott 1 Aug @ 12:19pm 
Since there is a slider to choose what the Party Size should be, you could also make a slider to determine the Influence cost. Another option is to make whatever the slider for Party Size is the effect that it will have on Influence cost.

So if I increase the size of parties 200%, then the cost reduction for influence on armies would be 20%. I think in the code it would be ".2."

I think this would end up balancing out somewhat... In my game I just modified taleworlds.CampaignSystem.dll and changed the influence cost of recruiting armies to be .1, so a 90% cost reduction. I was playing with 400% party sizes. I was still trying to balance but my game keeps crashes during large battles. Cant find the cause (I have lots of mods).
Redfield  [author] 1 Aug @ 10:02am 
@Scott this is a good point. But what could be a good impact ? Lowering the influence cost may be overpowered in some cases. Or maybe allowing to chance the % of influence needed ? (like: cost reduce by 20% with a slider)