Garry's Mod

Garry's Mod

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Claustrophobia nZombies
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Scenic
File Size
Posted
Updated
2.424 MB
26 Nov, 2024 @ 6:58am
25 Jan @ 1:47am
4 Change Notes ( view )

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Claustrophobia nZombies

Description
Claustrophobia: Fear of The Aether
X Map Configs #8

Required content: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3156611166
Collection should have everything you need for any of my maps. Anything from Primis Voice lines and below is simply optional.

Features:
Buildable Wonder Weapon, Buildable dragon shield, gumballs, 2 mini easter eggs, 3 togglable jukeboxes with a few songs, BO6 & BO3 zombies including classic Hellhounds and a rare stinky doggo, center room shortcut, mostly BO3/MW3 weapons and an assortment of rare goodies surrounded by tight spaces with one or two exceptions.


I made it to round 50 with this one in just a little over an hour. Playtest was pretty valid so this is coming out before Config #7. 7 is a few steps away in fact I have it hidden. I just need to work out the exclusive weapons for the map and then I'm publishing it. Anyway this map can be extremely effin hard or very casual depending on your choices. One particular perk can absolutely mess you up. And it's intentional. I was able to deal with it having the maldometer on (rampage inducer). I would assume this map is pure chaos in multiplayer lol anyway, enjoy.

• Once again, don't be intimidated by the addon requirements. You're playing Garry's Mod, not Custom BO3 zombies.

"Claustrophobia is a highly CQB focused map, heavily inspired by F.E.A.R with the weird lighting from Alan Wake 2. It was on that fateful October 22nd that I was replaying F.E.A.R, messing with its A.I that the labyrinthine level design annoyed me to no end. This map was made as a response and as a case study on F.E.A.R's level design, figuring out how the creators constructed each level. It seemed as if every combat encounter was made to give the enemy a slight edge and give both Point man and the enemies plenty of opportunities to outmaneuver and flank each other. The blockout admittedly took a lot longer than I thought since I was constantly ALT-TABBING to F.E.A.R and looking at the layouts. This map is the result.

There's also a cool easter egg for Silent Hill fans near the end of the map.""
- shortnamesalex,Map OP