Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Preparation Time Plus Conquest
   
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Mission: Mission
Gamemode (Multiplayer): Gamemode
Multiplayer Compatible (No desync): MP Compatible
File Size
Posted
Updated
358.286 KB
23 Nov, 2024 @ 4:02pm
24 Aug @ 4:44am
11 Change Notes ( view )

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Preparation Time Plus Conquest

Description
From 6 to 15 of prep time

And also adds 200 to 1000 of score final

Attack time prep 1



If i get bored if this one i will try make 10 prep and plus

It does affect bots in conquest of how many units will be there and how long they will spawn their units, dunno if this works in MP or not... it should i think
Making this mod i was focused more on making it for conquest, but didnt put much effort for mp


Works in vanilla and mace


Version for 10min:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3373319690
34 Comments
Lemur  [author] 24 Aug @ 4:46am 
@Takeo
Thanks a lot.
I love your comment too :cta_emo2:
Lemur  [author] 24 Aug @ 4:45am 
Updated.
Go enjoy your war guys.
Takeo 23 Aug @ 7:41pm 
love the mod bro! <3
Snowmann 18 Jul @ 7:11am 
I trid 1500 and you have right 1500 is to long maybe 1350 how do I do it :-)
Lemur  [author] 17 Jul @ 12:32pm 
@Snowmann
You can set it your self, by editing my mod.
I can say how to do it if you wish.
Also...
Why not let it stay at 1200 points?
At 1000, game would be too short, at 1500 game would be too long.
Like:
If set at 1000, game will start waves at 500 or 600+ points ready and as battle would progress it would be short like 6 or 7 min long,.. i think?
If set at 1500, game after winning would keep going even if ai is out of units.
Making the round/rounds long and boring.
Snowmann 16 Jul @ 2:35pm 
Hey,, Can you also made 1000 - to 1500 pts to vin in the same mod :-)
Snowmann 16 Jul @ 1:11pm 
Thanks man :-)
Lemur  [author] 16 Jul @ 2:09am 
@Snowmann
Job doen, now go get them tiger. :steamthumbsup:
Lemur  [author] 16 Jul @ 1:51am 
Got it, on it.
Snowmann 15 Jul @ 11:55am 
update :-)