Project Zomboid

Project Zomboid

207 ratings
organizedCategories: Core
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2.320 MB
23 Nov, 2024 @ 7:29am
25 Sep @ 2:07pm
95 Change Notes ( view )

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organizedCategories: Core

In 1 collection by augustaugur
augustaugur's Build 42 Mods
4 items
Description
EN:
Categories, now with organized specificity. A remake of a prior, older mod in 2022 made for candlelightSunset, updated to the latest stable content 41.78.16 and unstable 42.00.00. You may think of it as an updated fork to the-yet-to-be-updated Better Sorting.

Examples of remodeled categories:
Weapon - Axe
Weapon - Firearm (9x19mm)
Food - Perishable - Vegetable
Cooking - Utensil
Medical - First Aid
Entertainment - Instrument
Clothing - Outerwear
Character - Hair
Furniture - Decorative
... and so on

Build 42 support is at item parity but categories are not yet final pending more research, updates and investigation for real-world use of most items.


CN:
Organized Categories: Core是一个物品分类mod,支持B42,支持简体中文(翻译\汉化)。

Workshop ID: 3370707195
Mod ID: organizedCategories_core
Popular Discussions View All (3)
16
30 Sep @ 12:29am
PINNED: Community Translations
augustaugur
3
10 Jul @ 5:44am
Perishable food changes regarding B42
Soullivaneuh
0
27 Apr @ 5:33am
"Container - Liquid" & "Food - Beverage"
yayie
69 Comments
莫名某某 7 Oct @ 12:34am 
Could support for Vanilla Foods Expanded be added? This might be a bit rude to request, as it is a very large workload. But precisely because it has so much content, the current mod classification seems to be somewhat ineffective.
kittysmugglers 3 Oct @ 4:21pm 
pretzels are categorized as perishable when they are not
augustaugur  [author] 25 Sep @ 2:11pm 
Thank you for the report, this is fixed at this time. Everyone: be advised that a lot of mods which interact with items through scripting have been broken by 42.12 in general, so I will suggest that everyone debug their save files mod by mod so to be able to report the right bugs to the right mods.
Giggity 25 Sep @ 2:05pm 
update broke your mod
Ex Ossibus Fumus 18 Aug @ 3:39pm 
I've found that these two specific mods don't follow your categories, i hope it isn't a inconvenience to support them?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3457003463 - Fishing Mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3424309174 - Smokable/Food/Drink Mod
흉내쟁이 9 Aug @ 3:04pm 
It doesn’t seem to be compatible with the Smart Radial Menu mod. That menu display method appears to use the original vanilla categories, and I think that’s where the issue is coming from.
augustaugur  [author] 10 Jul @ 7:13pm 
@汉太祖, Hmm, I will take a look at it once I have a chance. It is plausible if not the expected behavior for another mod to be looking for a specific DisplayCategory in its script logic that could in theory be overwritten by my mod and therefore break for that reason. I haven't seen this previously (since Project Zomboid fortunately separates an item's actual, used by the game "category" versus its DisplayCategory) but that would be why if it was causing an issue.
汉太祖 10 Jul @ 6:55pm 
Since Red Days only has three item types, perhaps you could specifically exclude these three types from classification in your mod? This is just my suggestion—I'm not familiar with the implementation details. I sincerely apologize for any inconvenience this might cause.
汉太祖 10 Jul @ 6:26pm 
Because his items are classified as "armor" type in your mod, while in Red Days they have their own specific type, perhaps there's a conflict in the code? Also, I noticed that in Red Days, the "Sanitary Pad" armor status effect depletes over time based on its own mechanics, modifying stats accordingly. Sorry, I'm not very knowledgeable about these technical details. Your mod might be functioning correctly; I really can't offer specific advice, I can only share my observations and guess at the cause. Anyway, your work is fantastic – thank you for creating it!