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Great Beak Things Tweaks
   
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21 Nov @ 8:00am
25 Nov @ 6:02am
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Great Beak Things Tweaks

Description
Summary:

Several tweaks for Great Beak Thing Mod.

Features:

* Fix: Great Beak Things now sound like beaks.
* Fix: Great Beak Things are now carried by the head.
* Fix: Falling Sun now does 50% more damage to them.
* Increased by 2 the number of Great Beak Things that spawn at Nests.
* Reduced heal rate from 2 to 1.5.
* Reduced Nest spawn rates to be 1/4 of regular Beak Things.
* Reduced Homeless spawn rates to be 1/2 of regular Beak Things.
* Added a New Game Start with a (baby) Great Beak Thing.
* Recruitable Oddly Friendly (baby) Great Beak Things! You can find them rarely at some nests. Just Kill their parents, bonk, kidnap and put them in a Cage to recruit them. Easy.
* People now react to Great Beak Things the same way they would with regular Beak Things.
* Removed Great Beak Things from Shem so Nomads can actually surveve there.

Credits:

Credits to ImJustJun, author of ‘Great Beak Thing Mod’
4 Comments
Jango 21 hours ago 
in many playtrought they butchering the nomad village, As a "starting region" could be a little extreme.

I meant near already existing ruins. Like spawn a nest with one ancient great thing boss and some treasure near an existing ruin. (kind of blood spiders or the mega garru that spawn in ruins)

I haven't discover all map yet. I didn't discover all the map yet so i don't know exactly the best place, i imagine gutt or the grid?
Anrhaa  [author] 22 hours ago 
@Jango. Good idea. I'll remove them from Shem.

About an ancient beak thing boss. I better avoid that for now for now for compatibility sake. A new ruin may clash with something
Jango 24 Nov @ 2:04pm 
Thanks for doing this!
Can you remove beak things from Shem, so they don't massacre the nomads?

And add an ancient beak thing in gutt or near certain ruins?
[TLP] lucazz'tuoi 21 Nov @ 8:19am 
grazie