Counter-Strike 2

Counter-Strike 2

38 ratings
Aim Mineshaft
   
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Game Mode: Classic
Tags: CS2, Map
File Size
Posted
Updated
133.040 MB
19 Nov, 2024 @ 6:07pm
8 Jan @ 2:52pm
4 Change Notes ( view )

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Aim Mineshaft

Description
Community Mineshaft Aim Map Created By VertLIVE

Please leave a thumbs up if you enjoy the map!
It helps spread the mod to more people on the workshop, I would really appreciate it!
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Recommended Host Settings
  • mp_freezetime 3
  • bot_add (spam to add bots)
  • bot_kick (kick all bots)
  • whatever you like!
  • mp_restartgame "X" to restart the match after "X" seconds
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Casual And Competitive Modes That Both Supports 10 Players Or Bots
Default Casual Mode - 8 Rounds To Win, No Half Swap
Default Competitive Mode - 13 Rounds To Win, Half Swap
AK/Both M4's and Deagle at every spawn
Spawn With Full Armor In Casual Mode, No Armor In Competitive Mode
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Mineshaft Map Layout

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Please Leave A Comment If You Have Any Feedback!
11 Comments
VertLIVE  [author] 11 Jan @ 4:52am 
Shut down the server for now, thanks for playing and testing!
I hope you continue to enjoy Mineshaft on your own!
89 | cha5man 15 Dec, 2024 @ 12:18am 
гомно
VertLIVE  [author] 4 Dec, 2024 @ 9:18pm 
New Update!

More detail added, new lighting and a few extra goodies. Took the map to a more natural look and turned down the orange hue. Think I found a good middle-ground, let me know!

You can find the full patch notes in the change notes page.
Updated mod page images to reflect the new changes.

Hope you enjoy Mineshaft!
VertLIVE  [author] 27 Nov, 2024 @ 8:48pm 
Just released an update, also updated this mod page to reflect the map changes.

Made the map brighter to increase visibility and more optimization changes, also launched a public cs2 server that runs 24/7, so you can play the map, info is in the description!

You can find the full patch notes in the change notes page.

Hope you continue to enjoy Mineshaft!
VertLIVE  [author] 27 Nov, 2024 @ 3:20am 
Thank you for taking time out to test my map, really appreciate the feedback!

Current lighting ain't final. I will work to improve it, and hopefully that will remove some of the visibility issues you found. I might do a small detail pass on the gameplay area too, to break up the rock walls being the same all around for clearer visibility too.

The map is meant to be a small aim map inspired by the original aim map, so I will probably not add any more gameplay space or move the weapons.

Planning to release a really small update later, but the final lighting changes will not be in that one, I'll see if I can't do something to improve on it meanwhile though before I update.
Duke the Nuker 27 Nov, 2024 @ 1:01am 
so i'm testing the map out.

issues i have with the map.

1. our spawn area is so dark same as the terrorist. the only kind light source is at the middle.

2. you can't barely see the enemy when fighting in the map.

3. i notice that you put oin other guns which is kind of you but like i said you can't barly see them do to how dark it is.

my idea or suggestion is to add lights to the dark area of the map and maybe add more areas to the map do to it's to small unless you want it to be small.

a mine realistically is big maybe perhaps use Anubis as an example of lighting or looking at the spawn areas.

i love the concept of it and i can see where you are going with it.

maybe put the guns on the wall and make a shelve of it?

idk i can't barely see in the map
ABT 23 Nov, 2024 @ 10:38pm 
nice =)
VertLIVE  [author] 23 Nov, 2024 @ 8:09pm 
Just released a big update, still tidying up this page.

Still to-do: Final lighting, Two custom loading screens and future feedback fixes.

For now I added more art to the skybox, radar mini map, bot support and I made the crater a bit bigger to let in more light!
You can find the full patch notes in the change notes page.

Thanks for all the support so far, overwhelmed by the good reception!
Big Baller J15 23 Nov, 2024 @ 11:05am 
its not so good sorry but you need to get better mindesett on what your doing
VertLIVE  [author] 22 Nov, 2024 @ 10:09am 
This map already have way more subs and good ratings than I thought it would get, thank you all so much! <3

Here is a small list of stuff I am planning to do:
- Add two custom loading screens
- Fix minimap
- Add ambience sound
- Add flying ravens from new map Edin, to the skybox above wooden bridge
- Add a little more art to skybox / wooden lookouts

Will try to get this done during this weekend!