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I hope you continue to enjoy Mineshaft on your own!
More detail added, new lighting and a few extra goodies. Took the map to a more natural look and turned down the orange hue. Think I found a good middle-ground, let me know!
You can find the full patch notes in the change notes page.
Updated mod page images to reflect the new changes.
Hope you enjoy Mineshaft!
Made the map brighter to increase visibility and more optimization changes, also launched a public cs2 server that runs 24/7, so you can play the map, info is in the description!
You can find the full patch notes in the change notes page.
Hope you continue to enjoy Mineshaft!
Current lighting ain't final. I will work to improve it, and hopefully that will remove some of the visibility issues you found. I might do a small detail pass on the gameplay area too, to break up the rock walls being the same all around for clearer visibility too.
The map is meant to be a small aim map inspired by the original aim map, so I will probably not add any more gameplay space or move the weapons.
Planning to release a really small update later, but the final lighting changes will not be in that one, I'll see if I can't do something to improve on it meanwhile though before I update.
issues i have with the map.
1. our spawn area is so dark same as the terrorist. the only kind light source is at the middle.
2. you can't barely see the enemy when fighting in the map.
3. i notice that you put oin other guns which is kind of you but like i said you can't barly see them do to how dark it is.
my idea or suggestion is to add lights to the dark area of the map and maybe add more areas to the map do to it's to small unless you want it to be small.
a mine realistically is big maybe perhaps use Anubis as an example of lighting or looking at the spawn areas.
i love the concept of it and i can see where you are going with it.
maybe put the guns on the wall and make a shelve of it?
idk i can't barely see in the map
Still to-do: Final lighting, Two custom loading screens and future feedback fixes.
For now I added more art to the skybox, radar mini map, bot support and I made the crater a bit bigger to let in more light!
You can find the full patch notes in the change notes page.
Thanks for all the support so far, overwhelmed by the good reception!
Here is a small list of stuff I am planning to do:
- Add two custom loading screens
- Fix minimap
- Add ambience sound
- Add flying ravens from new map Edin, to the skybox above wooden bridge
- Add a little more art to skybox / wooden lookouts
Will try to get this done during this weekend!