Age of Wonders 4

Age of Wonders 4

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Godhood Weaksauce Diluted
   
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1.158 MB
19 Nov, 2024 @ 3:54am
22 Jun @ 4:42pm
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Godhood Weaksauce Diluted

Description
This is a version of GH Weaksauce that does not modify any of the game files. I had to rebuild the mod from the ground up, as it seems there was some issue with the .acp or .pkg file of the other version preventing it from working.

I will keep the other file up, but will probably only maintain this one from now on.

(Description below is the same as the other version)

Based on KA's mod Godhood, but tuned down not to make you obliterate everything with a sneeze. Make no mistake though, this is still very much a cheat mod.

This version adds the following traits:

1. Adds 30 HP, 5 HP Reg., 5 Defense, & 5 Resistance to the hero.
2. Adds +50% Damage to the hero.
3. Adds Status Immunity to the hero.
4. Adds Power from Slaughter and Resurgence to the hero.
5. Adds 5 HP, 2 HP Reg., 1 Defense, & 1 Resistance to all units led directly by the hero (Excluding the hero).
6. Adds Very Fast Movement walking speed to the hero and units led directly by the hero.
7. adds Income to the city governed by the hero (Flat 5 Gold, 5 Mana, 5 Imperium, 5 Production, 10 Happiness, +10% to all resources, including Souls, Thralls etc.).
8. Units in the stack get some XP per turn.

It also adds a weaker version of this skill, Chosen, to recruited heroes.

I added a skill called Archmage that boosts magic skill damage to encourage using something other than normal attacks.

Update 25-06-23: The skill tree wasn't showing for heroes recruited midgame so I added a backup script which runs every time a hero levels up.
Popular Discussions View All (1)
1
15 Jul @ 2:50pm
I uploaded this mod to the Paradoxplaza platform.
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21 Comments
Daredemo  [author] 15 Jul @ 2:51pm 
I've identified a case of an NPC hero using the Godhood skill. As soon as I have the time, I'll see if there is nothing I can do to prevent this from happening.
A Bunny 2 Jul @ 11:30pm 
Great mod! Danke.
Daredemo  [author] 12 Jun @ 3:06pm 
Finally got the DLC. Tested with giant lord yesterday, seems to be working fine. Will update if anything is broken.
Daredemo  [author] 9 Apr @ 2:53pm 
Sorry for the radio silence.
The mod seems to be working at the most basic level (the skills and the tree show up). Still need to test is priority settings are working (NPCs shouldn't pick any of the skills). Also, since we a have a new type of Lord, I need to check if the script to add the skill tree includes them (I think it covers every Lord and Hero in the game, so maybe?).
Senor Paco the Pig :D 12 Mar @ 10:51pm 
issue i keep finding is that when im messing around with heroes, after a certain number of heroes are recruited (12-14), the next ones to recruit are missing the skill in their tree. at times, after i pull enough of what is there, i get ones that have it again. shuffling also at times gives a new set that dont have the skill at all. i dont think its a mod conflict cause the first 10-12 are guaranteed to have it. its always after that. i tend to have to save and reload after pulling a few to figure out which ones have it and which ones dont
Daredemo  [author] 22 Feb @ 11:31pm 
They shouldn't. I'll see what I can do about it.
roec9 22 Feb @ 4:39pm 
Are AI rulers supposed to be able to pick this trait? I have been seeing some that appear to have it.
Lord Bubba 12 Feb @ 10:47pm 
No problem. Sorry. Not a patch. A massive DLC.
Daredemo  [author] 12 Feb @ 4:27pm 
I gotta reinstall the game and everything together to check it out. I'm on a fresh windows install so it might take a few days.
Lord Bubba 12 Feb @ 8:02am 
Is this compatible with the latest patch? The hero advancement system has been completely overhauled.