Half-Life 2

Half-Life 2

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Accurate Episodic Citadel
   
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type: assets
contains: materials
File Size
Posted
5.595 MB
18 Nov, 2024 @ 7:36pm
1 Change Note ( view )

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Accurate Episodic Citadel

Description
Ep1 contained the files for an unused alternate citadel texture, which features darker metal and little twinkling lights lightly speckled across the structure. While it isn't confirmed, I believe these textures were supposed to replace the default citadel textures in the Orange Box release.

Note: The texture error (AKA the massive gaping hole in the centre) is fixed
11 Comments
Gordon Freeman 11 Oct @ 12:32am 
isnt that the citadel model they use at the start of ep1?
Skeletondude 19 Jun @ 3:47pm 
looks awesome!:steamhappy:
Kaz 21 Dec, 2024 @ 4:36am 
put this in gmod PLEASEEE
Dr. Zaius 11 Dec, 2024 @ 11:55am 
I can see why they ended up keeping it vanilla on the orange box, the suble light blue texture looks much better in contrast to the background and the scale, tho I'd wish they still ported some of the effect such as the glows to give it consistency
FingerBonez 28 Nov, 2024 @ 6:59am 
The texture was taken from hl2 overcharged so i guess even something as simple as alpha channels those people also messed up lol
FingerBonez 28 Nov, 2024 @ 6:59am 
The hole only appears on the closed version of the citadel for whatever reason. Check d1_trainstation_02 you can see it pretty clearly on that map.
Theplayerthatexists  [author] 27 Nov, 2024 @ 7:18pm 
@Cursed Soup For me it's fixed, so Idk what is going on on your end
FingerBonez 24 Nov, 2024 @ 7:48pm 
oh wait nvm its not
FingerBonez 24 Nov, 2024 @ 7:46pm 
Original author here, thanks for fixing it lol
Theplayerthatexists  [author] 19 Nov, 2024 @ 12:57pm 
This is meant to create consistency between the episodes and the base game, so this is meant for base HL2.