Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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CS Window Kit
   
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Fixtures: Windows
Type: Fixtures
Game Engine: UE4_27
File Size
Posted
6.872 MB
18 Nov, 2024 @ 11:27am
1 Change Note ( view )

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CS Window Kit

Description
Warning: This kit is considered to be advanced in nature and will have a learning curve to use.

This mod aims to cover almost everything you need to make your own windows or extend* existing ones.

Notes
The Joining pieces are for attaching onto existing windows that are inset.
The Fill pieces do not have their own cutouts. I recommend using Gizmos cut out patches or patchwork to cut the centers of your windows out.
5 Comments
robbietousignant 5 May @ 9:10pm 
@sharcc @mczenman i had an idea to just use a normal glass material and CRANK the roughness to 1 like how beamng does it and i hope it works but i never tried it
Sharcc 17 Dec, 2024 @ 10:40am 
robbie, for the interior glass texture, what I found works surprisingly well is using one of the interior 'roof' peices. It conforms to the body's shape, and you can set the texture to be that of a headlight (just remove the lighting response). It looks perfect ingame, but as MCzenman said, it won't export properly to beamng, so you'll have to remove it prior to export.
izz 29 Nov, 2024 @ 2:11pm 
this is a godsend but i really wish there were 170/175° and 190/185° parts. it's a weird edge case i'm aware, but a 170/175 especially would help quite a lot for gentle curves across hypercar cockpits when some bodies are really finicky about big fixtures
MCzenman 20 Nov, 2024 @ 2:23pm 
@robbietousignant Maybe for Automation photos. They wouldn't work in Beam since Beam lacks self-reflection on cars, so they'd just be reflecting the road.
robbietousignant 20 Nov, 2024 @ 1:03pm 
we need a double sided glass texture for the interiors of cars