RimWorld

RimWorld

71 ratings
Infections Make Sense Now
   
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Mod, 1.5
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105.153 KB
17 Nov, 2024 @ 8:57pm
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Infections Make Sense Now

Description
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
This mod fixes that by instead spreading the infection to adjacent body parts upon hitting 100%!
Alongside this, infections above 50% will progressively damage body parts permanently, scaling based on the distance to 100% severity.

To counter this, the normal health effects were removed, giving only +10% pain for every 25% severity, and the effect of tend quality is doubled!

All rights are reserved by me, you are not authorised to reupload this mod in any aspect unless you have received permission from me.

This is not for selfish reasons, one of my mods during the release of 1.6 had a reupload that the reuploader seriously screwed up somehow, which harmed the performance of about 1000 users that switched over.

If you want to update one of my mods, please seek me out and get me to do a check over your work, my username on Discord is jdalt40.
26 Comments
Jdalt40  [author] 20 Aug @ 4:30pm 
Yes
SalazarWindriver 20 Aug @ 9:31am 
Will this mod kill a pawn if the infection goes on for to long?
jacrispy360 28 Jul @ 9:38am 
Great must have mod
TheOneTrueDemoknight 13 Jul @ 1:30am 
This mod appears to work with 1.6
Jdalt40  [author] 12 Jul @ 5:50am 
Yes
thorman123456789 12 Jul @ 12:07am 
Is an update for 1.6 planned?
David 7 Jun @ 11:50pm 
I think we do need sepsis or some kind of thing that will end up killing the pawn. It seems like infections never kill?
Jdalt40  [author] 18 May @ 10:31pm 
Yeah, it should be
Monkey Magic 18 May @ 12:36pm 
Is this save compatible, BTW? I've yet to see an infection on an older save reach the threshold to spread
Jdalt40  [author] 8 May @ 12:37pm 
Glad you enjoyed!