Half-Life 2

Half-Life 2

312 ratings
Aliens CM Xenomorphs Remastered as Fast Zombie
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
80.874 MB
16 Nov, 2024 @ 10:46am
1 Change Note ( view )

Subscribe to download
Aliens CM Xenomorphs Remastered as Fast Zombie

Description
English:
This Xenomorph model I originally downloaded from the mod "[PMs] Aliens: CM Xenomorphs Remastered" from Garry's Mod Workshop (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3051795010), and took it upon myself to decompile it, edit the .QC file, import the Fast Zombie animations, manually modify some hitboxes to make them more accurate, etc, and finally recompile it for Half-Life 2 and its episodes.
(It was a real pain to get the Fast Zombie animations to work properly on the Xenomorph body, because there was a problem with the $definebone, which caused the Xenomorphs to remain motionless when climbing onto a terrace. It took me hours to figure out the exact problems.)
I then merged it with The Necrotic's "Alien for fast zombie with sounds" mod (https://gamebanana.com/mods/409278), modifying some sounds, and leaving the Facehugger, Chestburster, and the decapitated body of the Xenomorph intact.
I contacted the users who posted both mods, to ask for permission to upload this new mod converted by me.

Issues:
• Sometimes, when Xenomorphs jump from the top of a terrace and approach the ground, the body takes the shape of a T. (This rarely happens).
• The dead decapitated body of the Xenomorph does not correspond to the same body of the living Xenomorph. (I must use 3D design programs, and take care of dividing the body of the living Xenomorph, to then replace it with the current one and have more consistency, but I currently lack the time and the necessary knowledge).
• The Facehugger and Chestburster, as well as the decapitated dead body of the Xenomorph, are low quality models.

Future improvements and updates I wish to incorporate into this Mod:
+ Import an even better, higher quality model of the Xenomorph from the game Aliens Fireteam Elite: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941713940,
or from the game Alien Isolation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814921984
+ Import a high quality model of the Facehugger and Chestburster, and port them to Half-Life 2:
Facehugger example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979798633

* I recommend https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3366948675, as a replacement for The Combine and Gunship.

Credits:
1- The Necrotic (for adding the Xenomorph sounds, the Facehugger and Chestburster models, and so on).
2- NicoNet (for converting Xenomorph Remastered for Fast Zombie).
3- IFFY (for originally having the Xenomorph Remastered model in the workshop).
4- Xenomorph Thirteen (for posting Xenomorph Remastered it on garry's mod).
5- Gearbox Software (for creating the models and textures in Aliens: Colonial Marines).

------------------------------------------------------------------------------------------------------
Español:
Este model de Xenomorph, lo descargué originalmente del mod "[PMs] Aliens: CM Xenomorphs Remastered" desde el Workshop de Garry's Mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3051795010), y me encargué de descompilarlo, editar el archivo .QC, importar las animaciones del Fast Zombie, modificar manualmente algunos hitboxes para hacerlos más precisos, etc, y finalmente recompilarlo para Half-Life 2 y sus episodios.
(Ah sido un verdadero dolor de cabeza lograr que las animaciones del Zombie Fast funcionen correctamente en el cuerpo del Xenomorph, porque había un problema con los $definebone, que provocaba que los Xenomorphs permanecieran inmóviles cuando subían a una terraza. Me ah llevado horas descubrir los problemas exactos).
Luego lo fusioné con el mod "Alien for fast zombie with sounds" de The Necrotic (https://gamebanana.com/mods/409278), modificando algunos sonidos, y dejando intacto el Facehugger, el Chestburster, y el cuerpo decapitado del Xenomorph.
Me contacté con los usuarios que publicaron ambos mods, para pedirles permiso de subir este nuevo mod convertido por mí.

Issues:
• A veces, los Xenomorphs cuando saltan desde lo alto de una terraza y se aproximan al suelo, el cuerpo adopta la forma de una T. (Pocas veces ocurre esto).
• El cuerpo muerto decapitado del Xenomorph, no corresponde al mismo cuerpo del Xenomorph vivo. (Debo usar programas de diseño 3D, y encargarme de dividir el cuerpo del Xenomorph vivo, para luego reemplarzarlo con el actual y que haya más consistencia, pero actualmente carezco del tiempo y los conocimientos necesarios).
• El Facehugger y el Chestburster, al igual que el cuerpo muerto decapitado del Xenomorph, son modelos de baja calidad.

Mejoras y actualizaciones futuras que deseo incorporar a este Mod:
+ Importar un modelo aún mejor del Xenomorph, con más calidad, del juego Aliens Fireteam Elite: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941713940,
o del juego Alien Isolation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814921984
+ Importar un modelo de alta calidad del Facehugger y Chestburster, y portarlos para Half-Life 2:
Facehugger example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979798633

* Recomiendo https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3366948675, como reemplazo de The Combine y Gunship.

Créditos:
1- The Necrotic (for adding the Xenomorph sounds, the Facehugger and Chestburster models, and so on).
2- NicoNet (for converting Xenomorph Remastered for Fast Zombie).
3- IFFY (for originally having the Xenomorph Remastered model in the workshop).
4- Xenomorph Thirteen (for posting Xenomorph Remastered it on garry's mod).
5- Gearbox Software (for creating the models and textures in Aliens: Colonial Marines).
48 Comments
NicoNet  [author] 27 Sep @ 7:37pm 
@ScreamBloodyGore Anything is possible in the world of mods... although there are some limitations, solutions can be found. In this case, you can replace anything, while respecting the basic structure.
TOWGUNNER 27 Sep @ 11:49am 
@NicoNet Do you think it would be possible to just replace the antlions in ep2 with the reskined zombies?
NicoNet  [author] 24 Sep @ 4:27pm 
@ScreamBloodyGore It's possible to do, but pulling it off can be difficult and problematic, given the Antlion model's more limbs and different animations. Zombie models are simpler, and I had no trouble adapting the Xenomorph model. Honestly, there's a very well-made Antlion mod with high quality that's not worth replacing with another creature: https://gamebanana.com/mods/182076
TOWGUNNER 24 Sep @ 1:35pm 
It would be really cool to replace all the antlions in episode 2 with the xenomorph model, the mine section is straight out of aliens
NicoNet  [author] 24 Jul @ 7:10am 
@KaveMan Yes, and I'm going to update the mod in a few months, with an even better model of the Xenomorph, with more quality, from the game Aliens Fireteam Elite: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941713940
NicoNet  [author] 24 Jul @ 7:08am 
@AntlionSoldier344 I think facehuggers, because they have eight long legs that they use to move quickly and cling to their victim, plus a long prehensile tail that they also use to cling to the host's neck.:gordon:
KaveMan 23 Jul @ 1:34pm 
Totally awesome. Love it when i see xeno's in different games.

Keep up the good work!
AntlionSoldier344 8 Jul @ 8:11am 
which is worse headcrabs or facehuggers?
Ralseiiscool_987 24 May @ 10:00am 
This is actually a pretty great mod. I just wish you made the one for the torso part though. Still, I wish you well :D
Madame KlayMence 11 May @ 4:57am 
The facehugger litteraly scares the shit out of me.