Company of Heroes 2

Company of Heroes 2

144 ratings
PanzerMod
   
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Item Type: tuning
File Size
Posted
Updated
5.223 MB
4 Nov, 2014 @ 5:53am
25 Sep, 2016 @ 5:19am
46 Change Notes ( view )

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PanzerMod

Description
-Aircraft fly more realistic. Now 2 aircraft takes off.
-Tank crew all factions
-Automatic rifles(STV-40, G43, Garand). Increased rate of fire and damage
-APCs and armored cars now receive much less damage from small arms.
-Military Trucks for transporting all cannons(ZiS-3, ML-20,...)
-rebalance ISG
-heavy tanks more armored.

Units
Soviet Army
HQ: Engineers, Conscripts, Frontoviki; PTRS-41 team; Volunteers
T1: Penal Troops, M3A1 car, Snipers
T2: Maxim; DSHK-38; PM-41 81mm; PM-38 120mm; ZiS-3 AT; ZiS-6 truck
T3: M5 Halftrack; M17 AA Halftrack(can’t reinforce units); Т-70 -> Valentine Mk.9; T-34/76 -> Т-34/85; M4A2 Sherman
T4: SU-76M, BM-13, SU-85 -> SU-85M, KV-1, Churchill Mk.4, IS-2

Ostheer
HQ: Pioneers, Volks Schutze(low skill infantry)
T1: Grenadiers; PzB-39 team; MG-34 team -> MG-42 team; Mortar team; Sniper
T2: Panzer Grenadiers, PanzerSchreck team; Sdkfz.251 Halftrack; Sdkfz 251 Flamer Halftrack(can’t reinforce units);
Sdkfz.221 Scout armored car(MG) -> Sdkfz 222 Armored car(20-mm); PaK-40; Opel truck
T3: Stug.3D->StuG.3F->StuG.3F/8; Pz.4E->Pz.4F2->Pz.4H; Flakpanzer.4
T4: Brummbar; Pz.5A -> Pz.5G; Pz.6E(late); Panzerwerfer-42

USF
HQ: Riflemans, Rear Echelon, Medic car, M2 Flametrower team, Bazooka team; WC-51 truck
T1: M20 Scout car; M3 Halftrack; M2 .50 HMG; Mortar team; M15 AA Halftrack
T2: M1 57mm; M1 75mm; M3A3 Stuart -> M5A1 Stuart
T3: M4 Sherman -> M4A3 Sherman; M4(76)W Sherman; M36 Jackson; M8A1

OKW
HQ: Pioneers, Volksgrenadiers, Kubelwagen MG, MG-42, PanzerSchreck team
T1: 7,5 leIG-18; Sdkfz.251/20; 8,8 cm Raketenwerfer 43; Sdkfz.250 transport; PanzerGrenadiers;
Stug.3G -> Jagdpanzer IV; Opel truck
T2: Sdkfz.251 Flak; Sdkfz.234 Puma; Sdkfz.251 W-40
T3: Obersoldaten; Pz.2L; Pz.4F2 -> Pz.4G/late; Pz.5G; Pz.6E Tiger

UK new
T2:
-M3 Halftruck
T3:
-Centaur Mk. III tank
Popular Discussions View All (2)
8
18 Jan, 2019 @ 10:37pm
Suggestions!
Mauzer
2
2 Feb, 2019 @ 8:29pm
PINNED: Changes
Mauzer
90 Comments
mrcoolize 11 Nov, 2021 @ 1:44pm 
This mod makes most defensive structures unbuildable for some reason. Making some Commanders useless
Kameha 28 Aug, 2020 @ 7:28am 
make troops able to surrender to get a bit of money back the enemy player could execute them by shooting them manually or interrogate them giving the player a 5 second ability to view enemy positions the troops have been walking around at
Seraph 14 Dec, 2018 @ 5:01pm 
Can you stop the 222 scout car from not being producable anymore? It's my favorite vehicle compared to the 221 scout car.
Otto Carius 150 + 9 Aug, 2017 @ 1:45pm 
please allow troops to have more weapons cheers OTTO
WULF1045 31 Mar, 2017 @ 6:22pm 
Another problem with the mod is that it's Whermacht spotting scope Uprgrade, when Crew unmount the Spotting scope Uprgrade is removed.

Also please let the Whermacht build Elefant tank destroyers
WULF1045 29 Mar, 2017 @ 2:14pm 
Please Update this MOD it is well balanced! I just it to allow the tank to dismount the Vehicle Crew I tried it and you aren't able to unmount the troops inside the vehicle
CHTO MUNYANI EPA PA 13 Jun, 2016 @ 6:48am 
Можешь добавить МП40 немецким десантникам?
LCcmdr 23 Jan, 2016 @ 2:18pm 
Yes, pls upgrade so that OKW can spawn command HQ trucks
Samlans 31 Dec, 2015 @ 10:06am 
ey nice mod, can you pls update it so it wil work again for okw because i cant spawn any hq trucks
vampir1977 27 Oct, 2015 @ 5:01am 
ПРИВЕТ.НЕМЕЦКОЕ ОУЖИЕ СЛАБОВАТО.МАЛЕНЬКИЙ ДОМАГ.НЕМЦЕВ СЛИШКОМ ЛЕГКО ГАСЯТ.ИСПРАВЬ.ЗА РАНЕЕ СПАСИБО.