Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

Not enough ratings
Shell's comprehensive property guide ('24/'25).
By ShelLuser
There are a lot of properties which you can purchase in Los Santos, but some of these are better than others. And that can confuse plenty of new(er) players, so I figured... let's go over all of them. From worst to best.
   
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Intro (editorial)
Hi gang!

I've been playing this game for a long time, at the time of writing I own approx. 150 million and every property you can buy in the game. Including the forged documents MC factory despite it not being really worth it (still a fun distraction at times).

Well, I've noticed that plenty of new(er) players can get a bit overwhelmed with all these options we have and they're often wondering which ones are worth it and what is best to avoid.

So I figured... why don't we go over each and every one of the available properties, rated from best to worst?

About this guide
When rating these properties I keep three specific conditions in mind:
  • How useful is it for solo players? => With this I'm not just referring to any missions you can do, but I'll also be looking into "secondary features" like, for example, car storage or maybe passive income.
  • Does it pay off? => Not every property will present you with fun missions, sometimes it's just not worth it when looking at the time/pay ratio.
  • Can it be fun for some roleplay? => Speaks for itself I hope?

Special mentions...
I won't go into the various MC clubhouses or CEO offices because they're pretty much the same fuinctional wise.

Same for the apartment buildings, simply because there's also not much to say about them... Either you have a low-end building with a 2 car garage, a mid-tiered building with a 6 car garage or a high end building.. this one has a 10 car garage and will also include a room to set up any old-gen heists.

And of course you can also purchase a separate 10 car garage.

You can own up to 8 of these "old gen properties" in total, but if you need more storage for your cars then nothing beats the Vinewood Blvd. garage: a 5 story building which can store up to 50 cars in total. You'll find this one on Vinewood boulevard, in Northern Los Santos.
Arena workshop (the worst of them all!)
Now, the idea behind the workshop isn't really all too bad: get a bunch of cars, change them into powerful war machines and then put them all together into an arena to fight to the death.

The problem with all this is that the arena is basically yet another grindfest: and the worst part of that is that it doesn't even pay all that much. Most of your rewards will consist of building up a "arena reputation" and the higher that gets the more upgrades get unlocked for your vehicles to purchase.

But there's a problem here... see, these armored cars may look pretty impressive but in reality ... they're pretty weak all things considered.

Take for example the Scarab: a massive car running on tracks, it has extra amored plating at the back, a scoop on front and two powerful cannons that were designed to rip apart other armored cars.

Sounds cool, right? So... why don't those cannons do much damage against normal civilian cars? Seriously: you have to shoot a normal unarmored (!) car for at least 10 or so seconds before you get to see any substantial damage. That's just pathetic.

Seriously?

And it gets worse before it even started because all that extra armor isn't anything impressive either. See, you can still purchase Arena upgrades even if you don't have a high enough reputation, but the downside is that it's gonna cost you.

But since money isn't really much of an issue for me I decided to give this a try anyway. So, while I was scooping and shooting police cars one of them exploded (somewhat) near my Scarab. Lo and behold: the "heavily armored" Scarab started smoking right away, because apparently that distant explosion was a bit too much to take.

Pictures, or it didn't happen ;)

Really? A heavily armored car can't take one small explosion? That's just pathetic, especially because an insurgent would have easily coped here.

So basically... these cars look tough, but they're not. Making them pretty much useless outside of the arena. So why would you want to bother with any of this in the first place? You're much better off with an Insurgent, APC or any other weaponized vehicle from Warstock.

RC Bandito
The Bandito is a remote controlled car which is stored in the arena workshop. This allows you to walk up to it and customize its looks and behavior. It's pretty cool, honestly. Still... not something for which you'd want to buy a whole property.

And it also doesn't help that R* eventually nerfed the Bandito's behavior as well. See: when you activate the Bandito you disappear from the map and "become" the car. Back in the day there was an awesome glitch which you could use: if you exploded the Bandito then your character would get teleported to that new location. This made the Bandito a really fun solution to get to a road if you were stuck in the middle of no where.

So yah, R* patched that behavior and now you always remain in place and return to that original location as soon as you're done driving the Bandito, making me wonder why I'd even bother anymore...

Don't get me wrong: driving the Bandito is fun for a while, but it also gets boring really quick because as soon as you leave your "circle of influence" then there's nothing happening in the world anymore. Drones have the same problem: everything that's happening in the world happens around players. So if you're the only player in the session then you won't get to experience any random events outside the area you're currently in.

Especially not even you're flying a drone or driving a Bandito.

30 car garage

In my opinion the only useful feature here is having a 30 car garage. The workshop floor can store 10 cars, and you can purchase 2 additional garage floors.

Verdict


It's the worst property to get. No one plays Arena Wars anymore so there's not much to do here. The cars really look cool (seriously!) but at the same time they're much worse than any other weaponized vehicles. The 30 car garage is fun to have, but there are much better garages to get.

I'd say there's a good reason why pretty much no one plays the Arena Wars anymore.

You can purchase the workshop on the Arena Wars website.
The Facility
In storyline this is an IAA building in which some areas have been opened up to you so that you can use those to carry out the Doomsday heist. Fun fact: the Facility is the biggest property which you can own, the interior area is massive.

Unfortunately there also isn't much to do here other than starting the heist and maybe using the orbital cannon in a public lobby. Quantity doesn't make quality!

Originally the Facility was the only place where you could store the Avenger but recent updates changed that; you can now also store the Avenger in a hangar, but I seriously advice against that. You see: the hangar has limited storage space and the Avenger takes up a big part of the showcase floor.

I'll never get tired of this sight ;)

Weaponized vehicles
The Avenger is also a car workshop, originally you could only customize weaponized vehicles in here but R* has patched that and now you can use the Avenger for any other kind of (land) vehicle as well. It makes the Facility a nice place for storing those weaponized vehicles; though you can only store up to 7 cars in total.

In addition it's still the only place where you can store the Thruster, the Khanjali tank, the RCV and Chernobog.

Free ammo

If you walk around the Facility you'll find some weapons lying around. If you pick those up then you'll own this weapon for the duration of the session, and if you already own the weapon then you'll get some extra ammo. Amongst these weapons are the minigun, special carbine and some sticky bombs.

Quick teleport

Fun fact: if you haven't completed the Doomsday heist then Lester will message you with a mission invite to continue playing. This basically teleports you right into your Facility which can be useful at times.

Verdict
I once bought my Facility + Avenger and the Insurgent for approx. 10 million and I never regretted it. However, this isn't the best property to get for solo players because the Doomsday heist requires 2 players at minimum.

It's definitely fun to have for roleplay purposes I think but all in all... I still barely visit mine.

You can purchase a Facility from the Maze bank foreclosure website.
MC Businesses (cocaine, weed, meth, etc.).
Back in the old days this used to be the only way to earn some decent cash in the game, fortunately things changed a lot since then. Right now this is the worst way to make some cash, that is... if you plan on actually doing the missions.

Don't get me wrong: the source & sale missions can be fun to do as a distraction, but at the same time they're kinda tedious (time consuming) and all in all these properties don't pay out that well. Right now (time of writing) the best way to use these factories is to provide your nightclub with passive income, and optionally to sell product to any street dealers you'll find around the map.

The 5 factories
  • Cocaine lab => This is the best to get, as a solo player it can (somewhat) easily make you 125k profit, even if you purchase supplies.
  • Meth factory => Less profit but still good to have.
  • Counterfeit cash => Still a nice profit, but ... also very "so so". You'll definitely want to keep this for the nightclub though.
  • Weed plant => I think it's fun to keep around, but this is barely profitable when purchasing supplies. At best you want to keep this around for the street dealers.
  • Forged documents lab => I wouldn't buy this unless you know what you're doing and really want to have everything. It's just not worth it otherwise.

Important strategy

There are 2 locations where these factories are available: the desert or the city. If you just got started and plan on using these factories then you should really start in the desert (cheapest to purchase) and then sell to the city for maximum profit. You get the best profit if you sell to a location where your factories aren't located (so either from the desert to the city, or the other way around).

If you're a solo player and actually want to use these then a good strategy is to purchase supplies once, let those run out and then you can sell your stuff with only 2 vehicles. Of course the pay won't be very exciting: supplies cost you 75k and you can sell one shipment of coke for approx. 200k, leaving you with approx. 125k worth of profit. Note: this only applies to the coke factory, the others pay even less.

Also important: if you want to make a profit with purchasing supplies then you need to have all the upgrades; so more personel and better equipment.

Nightclub

The nightclub can use these factories as well to generate some passive income. However, if you plan on using them then I strongly suggest that you only use the top 3 factories (coke, meth & counterfeit cash). The others aren't really worth it; though weed can be useful if you want to "max out" your nightclub profits (but more on that later).

Keep in mind: the nightclub works independant from these factories. So you don't have to keep any stock for the nightclub to function, the only requirement is that the factory is operational. No more, no less.

Verdict
If you own a nightclub then you definitely want to have the top 3 factories. I wouldn't recommend doing the actual missions, though it can provide a fun distraction.

I eventually moved my factories from the desert into town and now I sporadically steal some supplies and then sell the product to the street dealers. Sometimes I do a sell mission for the counterfeit cash and/or forged documents, but only if I'm kinda bored and only from city to city because it would take too much time otherwise.

Keep in mind that these factories can get raided by the police if you keep too much stock! However, this only happens when you become an MC president and only if you're outdoors. So be careful if you keep stock!

You can purchase either of these businesses from the laptop in the MC clubhouse.
Hangar (Fort Zancudo location...)
If you want to own any of the modern aircraft then you need to get a hangar. This is the only location where you can store aircraft like the Hunter, the Akula and/or the Raiju.

There are 2 locations where you can own a hangar: Fort Zancudo (the military base) and LSIA (the main airfield?). You really should get the one on the base though because this will allow you free access without immediately getting a 4 or 5 star wanted level. And that can become a very useful feature in several of the freeroam missions.

The hangar can store up to 20 aircraft: 10 on the main floor, and 10 in storage.

Hangar business
So Ron set up a business of his own for which he needs your help. Yah... if you enjoy aircraft then some of these missions can be fun to do, but ... when looking at the time/profit ratio then it's really not all that exciting.

Basically you need to source cargo, which you can then sell for a profit. The only problem is that if you're a solo player then you can only grab 1 crate per source mission, and there are 50 crates in total. Now... you can get some help from "Rooster", but the problem with that is that you'll likely miss out on the sell bonus: if you have a full hangar with one single type of stock then this will earn you a small bonus. See: Rooster only sources a random type of supply.

Originally you could only do air missions which can become extremely tedious (good luck trying to "pick up" a small crate which you can barely see using a Lazer). Fortunately R* also added ground missions which are more bearable, but still not very profitable (not to mention sheer repetitive).

Verdict
If you want to own some modern aircraft then you don't have much of a choice: you need a hangar.

Fun fact: the hangar can also be used to store an Avenger, but ... if you plan on collecting aircraft then I wouldn't recommend this because it'll take up a lot of space. Still... it can save you some cash for the Facility (which is basically only useful for the Doomsday heist, which can't be done solo).

The hangar can be bought from the Maze bank foreclosure website.
Vehicle warehouse
Grand Theft Auto wouldn't be the same if you couldn't steal some cars for a profit... unfortunately though the vehicle workshop isn't exactly a great way to do it. The problem is that it's very easy to lose cash here.

How it works
Once you have a vehicle warehouse you can start a source mission from either your CEO office or the Terrorbyte (more on this later). You'll be directed to a car and then, well, you need to steal it (duh!). The problem though is that any kind of damage gets taken out your pocket: you need to pay for those repairs. And the costs are a lot worse than what you get at an LS Customs.

Seriously: if you plan on doing some "Import/Export" business then you'll want to get yourself a Cargobob. Also because if you sell in a session without other players then a wave of NPC's will come after you and try to damage the car. Once again: it's very easy to lose thousands worth of damages.

Tip: never sell any low or mid-tiered cars. If you keep your warehouse filled up then eventually the game will only point you to high end cars which pay the most. One high end car can earn you up to 100k, assuming that you didn't get any damage during the sourcing or delivery.

Special vehicles



Underneath the warehouse you can store some special vehicles which are available for purchase at Warstock. These vehicles can also be used to do some CEO freeroam work.
  • Blazer aqua => A weaponized trike which can retract its wheels so that you can also use it as a jetski on water.
  • Ruiner 2000 => A car based on Kitt, from the old Knight Rider TV series. A seriously overpriced car which is kinda fun to have but at the same time... also "so so". It has really good missiles, but only has up to 8 available. Its guns are "meh" and it can jump in the air and use a parachute. It's a fun car, but not that great either.
  • Technical aqua => A technical with two barrels attached to it so that it can move into water as well. It's fun, but the APC is a lot better I think.
  • Armored boxville => A van with armor, not much more to say about this.
  • Wastelander => A fun van to drive, but it's just too bad that you can't place any of your vehicles on its platform.
  • Ramp buggy => If you get annoyed with the LS traffic and you want to get to places fast... then this is the car to get. You easily ram everything out of the way.
  • Phantom Wedge => A cab which can be used to pick up trailers, and the scoop in front will push any vehicles out of your way. This is a very good vehicle to get because it can be used in several missions.
  • Rocket Voltic => An electric car with a rocket strapped onto it. No more, no less.

All these vehicles unlock some CEO freeroam mission, see the games context menu for more info on that.

Verdict
In my opinion this is a very fun and lucrative property to have, especially for solo players. The only caveat is that you need to learn how to drive without damage, and ... you also need to recognize some missions.

For example: if you're tasked to grab a car from a boat then the first thing you want to do is to move it to shore ASAP so that the hostiles won't be able to damage it.

And if you think these activities are fun then you should definitely consider getting a Terrorbyte... because then you can start a source mission from anywhere on the map. And always remember: if a car took too much damage then you can always destroy it yourself and try again. Seriously: I refuse pay more than 2k for damages tops.
Bailbond office
This is a seriously love/hate property for me.

You get to hunt people who have a bounty on their head. Your mission is to bring them in, dead or alive. Where alive is preferred because that will earn you the most credits. There are 4 missions where one of them can only be done once per day; this also pays out the most, approx. 120k. The other 3 regular targets pay less (approx. 38k give or take) but can be repeated over time (these reset every hour).

By itself this doesn't sound too bad, but there is a problem: there are 3 locations where these regular freeroam missions can take place: the city, the desert (Sandy Shores, Grapeseed or somewhere in between) or ... Paleto Bay.

Meaning that most of the time you'll be tasked to drive for several miles to get to your target, which can be quite tedious. Especially because you always need to use the bailbond van to drive your captives (or corpses) back, and that slow-ass van cannot be upgraded. It's very tedious to drive, also because of the extra wide sidesteps that heavily stick out and seem to be targetted by random vehicles as well these days.

In addition.. the moment you get to your target the game will happily allow you to auto-target them with your guns so that you can shoot & kill them (thus reducing your profit by an easy 70%). But as soon as you try melee combat to disarm them.. then all of a sudden the game refuses to lock on. "convenient".

Most wanted targets
There are 6 most wanted targets which pay out the most:
  • Grace Whitney => A billionaire who suddenly was charged with murder, one day later she died under suspicious circumstances. Time to check it out!
  • Cleo Song => A Vinewood actress who's running from tax fraud charges. Luckily for you she's on set right now, time to find her & pick her up.
  • Brock Thompson => This dude is a steroid dealer who's running a coveted mobile operation. Try to find him & bring him in!
  • Chaz Lieberman => Someone who has a huge debt with some loansharks. Try to find him before they do.
  • Leroy O'Neil => It doesn't seem likely that this dude did all the crimes he's being accussed of, but money is money. Try to find him in Sandy Shores.
  • Omar Garcia => A dedicated racer and car thief. Try to find him, then bring him in.
Now, most of these missions are pretty fun I think. Getting locked up in the basement of the O'Neil compound? Yeesh! But at the same time they're also very repetitive, these missions always play out in the exact same way. No randomness at all, which makes these kinda boring over time. Even though I kinda enjoy the O'Neil mission I more than often skip it because of the long drive from Grapeseed (seriously: that van is slow!).

Not to mention that many of the mechanics are very inconsistent.

No passive income!

To add insult to injury... you can hire up to two other members but they don't do anything unless you tell them to capture something. To make matters even worse... their pay is mediocre in comparison to the standard bounties, let alone other properties. I don't even bother anymore.

Verdict
Time for some payback ;)

The only reason this scores higher than the vehicle warehouse is because of the potential higher profit. No more, no less. I barely use this property, also because there are very few missions and these will become repetitive really quick.

Having a garage for only 2 cars also doesn't really help either.

The bailbond office can be purchased from the Maze bank foreclosure website.
Arcade
This property is solid proof that R* doesn't care at all about storyline and continuety. I mean... why else would new(er) players get invited to Mirror park ASAP so that they can meet up with Lester as introduction to the arcade? Even if they haven't unlocked him yet!

The Arcade is mostly used as a front to set up the Casino heist, a heist which cannot be done solo, though you can do all the setup missions on your own with ease. In addition to the heist you can also use the Arcade to store up to 10 vehicles.

In addition it can also generate some passive income. If you fill your arcade with arcade machines (which you can also actually play by the way!) then you'll gain money over time. Up to 100k can be stored in the Arcade safe, when it's full you need to go to your Arcade office to empty it.

Special features


There are two special features which can make the Arcade sorta worth having...

Master control terminal
This workstation gives you access to all your other businesses. Well, most of them anyway: all your MC factories, the bunker, the vehicle warehouse, special cargo warehouses and the hangar. It can be a very useful feature if you don't own a Terrorbyte yet. For example: my CEO office is in Del Perro while my Arcade is in La Mesa. This saves me time for having to go all the way to the other side of the map if I want to work on special cargo (all my warehouses are in La Mesa as well).

Drone station
This option unlocks nano drones which are really fun to use, but unfortunately they're pretty much locked out of every mission there is. Even if you can still use the drone station in the Terrorbyte, making those lockouts kinda stupid.

Hower... the drone station has an advantage: a nano drone has a limited range, but if you launch a drone from the workstation then it can reach the entire map. Not much fun when you're alone in the session though.

Verdict
The Arcade is a fun property to have, even if you don't have friends to play the Casino heist then you can still profit from the passive income. And well.. some of these arcade mini games can be pretty fun to play with.

But it's the master terminal workstation as well as the passive income which makes this (a lot) better than the bailbond office in my opinion.

You can purchase the Arcade from the Maze bank foreclosure website.
Special cargo warehouse(s)
If you want to make some money in the game but don't have much to spent yet then this can become a fun activity. Not the most profitable one but still.. good to have around. Also because it doesn't require a massive investment to get started.

Three sizes to store them all ;)
You can purchase warehouses in 3 sizes: small, medium and large. Source missions can be started from either your CEO office or the Terrorbyte and/or the control workstation in the Arcade. You can purchase up to 3 crates at once, but the more you get at once the more difficult the mission can become.

This may sound a bit stupid for a game called Grand Theft Auto but you don't want to try these missions without having a helicopter or some other option for flying. Bonus points if the aircraft has some weapons which you can use, such as the Buzzard.

See... the problem is that you can't always collect all three crates at once. One player can only carry one crate at a time, and sometimes these crates will be dropped seperately. Meaning that if you purchased 3 at once then you'll have to go up to your warehouse and back 3 times to collect them all, which can obviously become quite tedious.

More stored crates = more profit per crate

Inside of a large special cargo warehouse...

Keep in mind that the mechanics for special cargo are quite specific. See: if you purchase more crates at once then the price per-crate goes up instead of down. One crate costs you 2k, but if you purchase 2 crates at once then all of a sudden you're paying 8k (so now one crate actually costs double: 4k each). And finally if you want to purchase 3 crates at once then you're paying 18k (so now these crates costs 6k each).

Fortunately this ties into the sale mechanics as well, because the more crates you have the more you'll make per-crate. This is why it's more profitable to sell a full storage rather than a half filled one.

Also: these mechanics tie into the warehouse you own... if you have a small warehouse then buying 3 crates may fill it up more quickly, but you're also going to make a lot less money than if you were to purchase each crate individually.

Meanwhile the same applies to a large warehouse (which can store up to 120 crates), then it can become very tedious if you have to do 120 missions before you get to sell anything. It'll be quicker to focus on 3 crates per purchase (or do a mixture between them of course).

Fun fact: even if you own a large warehouse then you can always sell a small portion of the crates if you want to. This can become useful because if a warehouse is filled for over 50% then you risk a raid from either the police or a hostile NPC crew.

So this is a game of time vs. payment vs. being careful ;)

You can own up to 5 warehouses at once.

Special items

If you start doing special cargo then every once in a while your assistant will inform you about a special item. This will be more expensive to purchase, but at the same time it also sells for a lot more as well.

Keep in mind that these special crates need to be sold seperately from your regular cargo. Meaning that if you have a filled up large warehouse then it can actually cost you money if you have any of these special items stored there as well (remember: the more crates you got stored, the more you can make from each individual crate).

If you're into special cargo then I strongly suggest to keep a small warehouse around which you can specifically use to store these special items, next to your regular warehouses of course. I prefer having 4 large warehouses and 1 small one for this exact purpose.

Also: source missions have a cooldown but if you own 2 warehouses then you can simply go back to back. So while there's a cooldown on warehouse A you can simply purchase new crates for warehouse B. Then, when that is on cooldown you can go back to A.

Verdict
Although I don't work with special cargo all that often I still enjoy sourcing some missions every once in a while. It also helps that you have some warehouse staff available as well which can source some crates for you.

And unlike vehicle cargo there are less risks of the value of your cargo suddenly dropping. Unless of course you accidentally destroy cargo yourself.

Keep in mind that there's also an option to sell "excess cargo". This can only be triggered from your CEO office: talk to your assistant. A flatbed truck will be parked outside one of your warehouses and you'll have to drive it to the docks at Terminal (around the same area where Simeon's warehouse is, and the same place where you can deliver special collect cars from the autoshop).

All in all not bad to have around for making a bit of extra cash I think. Especially because a small warehouse can already be purchased for less than 100k.
Darnell Bros warehouse
In other words: Lester's garment factory. This is actually the latest update to the game, and based on what we got so far... well.... it's a very "so so" experience for me. I'm kinda disappointed by the DLC to be honest.

Missions
There are four missions available where one of them pays out double but can only also only be played once per week while the others can be repeated. At the time of writing there are only 4 missions available, and it seems that this is also all there is to it, the main thing that changes is the "high priority" case which basically doubles the reward, but also locks out replay.

While this may make the warehouse a nice option for grinding... the small amount of different missions can also easily result in a bit of a burnout I think. I got bored with these missions pretty quickly.

The missions consist of 3 setup missions and one finale and their pay ranges from approx. 150k to 200k give or take (you'll earn more when you also complete optional tasks). These missions are kinda fun to do, but they are also very short and thus become repetitive really quickly. On a positive side these missions don't lock you into having to use crappy weapons, but they still insist on using crappy mechanics and ditto vehicles, you barely get any freedom to do the finalesin a way that you might want.

For example... after having salvaged a black box from the bottom of the Alomo sea I'd rather use my Toreador to get to the buyer but no... the game insists I get into a Dinghy out of all things as a passenger while there's a whole army after me. Seriously?. And of course the NCPD "just" loses interest after you crossed the river because "plothole". It's such a lame and cheap mechanic, not to mention utterly boring because it makes no difference if you shoot anything or not. When I play this mission I always go out and get some coffee during this part.

And this applies to almost every finale... "Watch out: they're coming after you in full force!", I am being told. Sure: after I killed all the hostiles directly outside of a garage a hostile helicopter just flies away and... no one else bothers coming after me anymore. So much for "full force". It's kinda mediocre, though at the same time also better than and endless amount of respawning hostiles I suppose.

Passive income

Over time you also get passive income, the safe in your main office (on the main floor?) can hold up to 250k, same as with most other safes.

Terrorbyte upgrades
If you own a Terrorbyte then the new upgrades are something to seriously consider. You can install a master control terminal (this allows you to control most of your businesses, same as the terminal in the arcade), you can set up silent running (= the Terrorbyte disappears from the map as soon as you stopped), you can disable missile lock-on and finally there's also a collectible scanner.

While I think the missions are seriously repetitive and kinda mediocre I'm having a lot of fun with the collectible scanner and the new master control terminal.

... though things quickly fall apart, which kinda seems usual for R*.

So much for my collectible scanner...

As you can see... the moment a new collectible got into the game the scanner gave up and didn't register it. Very disappointing if you ask me.

Awesome location though
The location itself is pretty fun. It provides a 10 car garage, an MkII weapons workshop and of course personal quarters (so you can use this as a respawn point). It also connects to the subway thus allowing you to fast-travel back and forth from the location which I think is pretty cool.

Of course also not super useful because as soon as you're in a mission then all of a sudden you can no longer use this mechanic. Same with the roof entrance: there's a roof entrance (and if you use it then you actually drop in on the 1st floor vs. the entrance). Just too bad that it's unavailable when in a mission for some dumb reason.

But even so... it's nice to have for roleplay I think. For example: one of the fast travel hubs is the subway station in Del Perro, which is right in front of the Maze bank West CEO office, and right next to the Del Perro high end appartment building, which I both own ;)

Verdict
If you're into roleplay then that alone probably warrants the purchase of Darnell Bros I think, it's a historic location one way or the other. The missions are kinda "so so", and there are only 4 of them making these become repetitive really quick, but it's still a nice way to earn some extra cash. Also because you can start these missions from your phone, which is convenient. And the passive income is fun to have as well.

All in all it's a nice location to have, but at the same time also not that special I think. It's not the worst property by far, but I do think this is one of the poorest DLC's which we got for GTAO.
The Autoshop
This used to score higher in this list but due to recent changes in the mission contracts it got dropped down. Get ready to meet the two most obnoxious NPC's which have ever set foot in Los Santos. These two crazed sex rabbits can't seem to talk about anything else unless they're telling you how they're so much better than you... Ugh!

Limited freeroam missions
First: the autoshop can store up to ten of your vehicles and as an added bonus it will cost you a lot less if you customize any cars here. In addition to that there are also no more paint jobs that get locked behind stupid requirements (like having to win an x amount of races).

Then the missions... there's a mission board in the autoshop which lists 3 contracts which you can take. All those missions consist of 2 setup missions and one finale, the payment is around 180k (give or take) but the Union Depository robbery will earn you up to 300k.

Limited mission options...

Houston: we got a problem! You see, these missions are stupidly limited when you play the finale. You can only use a car that's categorized as part of the autoshop DLC, so normal cars only and only a specific few. Forget about using weaponized vehicles. And to add insult to injury you also can't use your own weapons either. The weapons you do get... plain out suck.

Can it get worse? Of course it can! Before the last update (= Agents of sabotage DLC) you could still get access your property garages to grab another vehicle. Or ask your mechanic to deliver one. Yah, you can forget about all that as well now. Making these missions some of the worst available. Tedious, stupidly restrictive and utterly repetitive.



Exotic car deliveries

Every day there are 10 random cars available which you can find somewhere on the map or driving around. Some will be highlighted with a blue dot on your minimap, others will only become obvious after you actcually stole them. They can be delivered at Terminal for a nice 20k reward.

Fun fact: damaging the car won't lower your delivery reward. Also: if Simeon is requesting the same car then always deliver the exotic export first; these spawn much less frequently than the ones Simeon is looking for.

Verdict
Thanks to R*'s latest nerf with the mission finales I only bother with the Union Depository contract if its available (this gets you 300k) but I can no longer be bothered with the rest. It's just no fun anymore for me. I spent good money on getting weaponized vehicles and MkII weapons, but now all of a sudden I can't use them for no obvious reason at all?

Screw that!

The autoshop can be purchased from the Maze bank foreclosure website.
The bunker
This is the best property to have for semi-passive income. As with the MC businesses you'll only make a profit from purchasing supplies if the bunker is fully upgraded.

Credits... or features?
The bunker can be used for 2 purposes: making money or unlocking specific features. For example proximity mines in weaponized vehicles. Of course R* wouldn't be R* if they didn't make this more tedious than it should be, because liveries are also considered "features" that need to be unlocked. Meh!

Fortunately you can select if you want your bunker to be used for earning credits, unlocking features ("research") or both.

Normally (so without research) you can purchase supplies for 75k (same as with the MC businesses) and then sell these for approx. 200k, giving you a nice 125k profit. Unlike with the MC factories you only have to cope with 1 delivery vehicle, but ... at the same time you also get less time to complete the delivery.

Most of these missions aren't too bad though, and once again you can't lose credits from damaging your vehicle (nor from dying), that's a pro.

MOC & AA trailer

The bunker is also the place where your Mobile Operations Center ("MOC") gets stored. This is one of the service vehicles and in my opinion also the worst of the lot because all the missions require 2 players; can't do this solo. But keep this in mind because if you enter the bunker then any other service vehicles you may have active will be automatically send back to their storage.

You can also find the AA trailer here and really.. up to this day I still fail to understand why this has to be treated as a personal vehicle. I mean... why not allow me to hook up my own AA trailer to my own Terrorbyte?

R* logic I guess...

Firing range & excess cargo

The bunker can also have a firing range which I guess is fun to have but... I never gave this much thought to be honest. I mean, you can shoot rounds for free in the city as well. Next: excess cargo, every so often an extra shipment of weapons get prepped and you can deliver those to a random Amnunation. Careful because some hostiles will be coming after you.

Verdict
If you want some semi-passive income and some fun mission(s) to do then this is a good property to have. Fun fact: new players automatically get a free bunker for playing the game. Unfortunately... it's the bunker in Paleto Bay which is "not so good". Seriously: never purchase any updates for that place because if you move a property then you'll lose any purchased upgrades.

Also: be careful when picking a new location. If a location is very popular then you're more likely to find other players there as well, which can sometimes cause a few issues in public lobbies ;)

All in all this is a decent money maker. And... a must-have for the nightclub's passive income. Once again: all you need for the nightclub is for the bunker to be active, you don't have to do anything with it if you don't want to. But considering that you can easily purchase supplies once, let them run out and then make 125k within a few minutes... I don't see why wouldn't do that.
Freakshop


So, to start: I am not a big fan of the storyline that came with the Freakshop. I mean... Trevor went AWOL, Ron then calls out to you for help and what do we do? We basically abandon him. I really wanted to take Dax's baseball bat and shove it up his "private place where the sun no shine".

Of course, in all fairness: one can also argue that Ron had it coming a bit. I mean, at that time the hangar business was pretty much the worst of the lot, the missions would often glitch out and fail in other stupid ways. And it used to be air missions only.

Still... one can't deny the fact that the Freakshop is also a nice way to gain some semi-passive income and in addition it also provides a nice collection of new missions. Though... they don't pay too well and some of which are just more annoying than anything else. IMO of course.

Acid lab & (freeroam) missions
First you need this property to store the Acid lab. It's basically a modified Brickade (= same vehicle as the Terrorbyte) but .. it has an acid lab as well from which you can source supplies yourself, or sell them. A full acid lab will earn you approx. 350k (give or take) but the delivery mission can become a bit annoying: you basically have to ride a bike to various places to drop your cargo.

Of course you can also choose to sell acid to street dealers. And... you can also ask Mutt to source supplies for you, just like the other properties this will cost you 75k for a full batch. This can be done by phone, which makes it a lot easier than other properties.

Next you'll also get Dax as a contact on your phone and he can give you a freeroam mission. There isn't much variety here (ruin a weed farm using a crop duster or by poisoning their water system), or kill the Lost. But it can still be fun.

You can also visit the Freakshop from where you can start all of the involved contact missions in order. So... if you never done this before then going there can start the first mission of First Dose. And eventually it will move onto the Last Dose missions. And then it repeats itself.

Verdict
Well, I'm not a big fan of the storyline, but at the same time I also think it's often more fun than the rather limited choices we get in the garment factory (= Darnell Bros). Another pro is that you don't purchase the Freakshop like you do with the other properties, instead you just get this for free after finishing the First Dose mission series, same applies to the Acid Lab (though you can also purchase that seperately by talking to Mutt).

And it's a very solid choice for picking up a bit of extra cash. Either by dripfeed from selling to street dealers, or doing a full sale at once using the motorcycle. I also appreciate the fact that you get some good choices: purchase supplies, or steal them.

Keep in mind that all the semi-passive income from all different properties together can really add up over time!
#3 The salvage yard
Although the missions of the salvage yard will quickly become repetitive over time it's a lot better than those of the Darnell Bros warehouse I think. Every week you can source up to 3 cars doing 3 different kinds of robberies and these three missions change every week. However... there are only 5 different types of robberies:
  • Duggan robbery => Break into the Maze bank arena (from "Arena wars"?) and steal their prize car.
  • Gangbanger robbery => King Tiny, a friend of Jamal, found himself arrested and thrown into jail. If you get him out he'll tell you the location of a car.
  • Cargo ship robbery => An uncle of Jamal is shipping a car using his cargo ship. Hijack the ship and steal the car!
  • The podium robbery => Spun the lucky wheel in the casino yet? How about... just stealing one of their podium cars instead? ;)
  • The McTony robbery => Tony McTony never leaves home without his car, even when he's travelling by sub. So.. why not try to steal the car from under his nose?

Such a robbery consists of 2 set up missions, and a various amount of prep tasks (these can range from 2 to 4). You start the setup missions from the computer in the salvage yard, but the prep tasks will be shown on your map as soon as you register as either a CEO or MC President.

Although the preparations require more work in comparison to some of the other properties, the random prep tasks make it a lot easier to combine these with other freeroam missions.

The mission finales are kinda standard, though sometimes also a bit annoying. The McTony robbery for example is kinda fun because you're infiltrating a submarine, but at the same time... why does it always have to be all the way out in Paleto Bay?

On a more positive note they don't force you to use some lame selection of vehicles and you can also use your own set of weapons. Win-win.

These missions can earn you up to 400k (usually this varies around 300k+) but there is a small catch: you need to drive the car to Terminal to get full payment. And it can get damaged, thus reducing your pay. Still... worst case scenario: destroy the car during delivery and you'll be allowed to try again! So... not as much risk as with, say, the vehicle warehouse.

And if you don't want to bother then you can also tell your crew to scrap the car. You'll get less pay, but also don't have to do anything extra.

In addition each robbery has 3 bonus tasks which will earn you an extra 10k if you complete them. Completing all three gets you 50k extra in total. These tasks vary per robbery and can range from "Don't die" to "Don't kill any police" (I always fail that last one, lol!).

Towing vehicles & passive income
Next you can also purchase a towtruck which allows you to pick up a random car, bring it back to the yard and it'll get scrapped for extra parts; this will earn you around 35k (give or take). Of course a downside is that some cars will be located all the way out in the desert, or even Paleto Bay!

Fortunately we can change sessions to fix that (I suppose this isn't a good option if you have set your spawn location to a specific property, I always use "last location" because of this).

The amount of tows you do will also affect the amount of passive income, this can go up to 24k per day. Up to 250k total can stored in the salvage yard safe.

Unfortunately you can't use the tow truck on its own: it'll always be tied into a specific mission during which you can only tow the designated car, nothing else.

Fun fact: the salvage yard and the vehicle warehouse can share the same location in La Mesa, which can make it a lot easier (and more fun IMO) to combine their activities.

Verdict
This property sits in my top 3 for a good reason ;)

There's a lot of activities to take on, and all of them can be easily done solo. You get some passive income, you can even earn extra income from towing cars and yah, not much more to say. No extra garage space or anything (though you can drive your active vehicle in here).
#2 The nightclub
If you want to enjoy some solid passive and semi-passive income which can earn you up to over one million credits (!) then look no further. Of course there are some caveats...

First: you need to upgrade the nightclub with personel and equipment, and also get all 3 extra levels of storage. In addition you need to own the right delivery vehicle: Speedo custom for small deliveries, Mule custom for mid-range deliveries and finally the Pounder custom truck for big shipments.

Nightclub delivery vehicles...

Second: you need to assign workers to some of your other businesses. You can choose between all of the MC businesses as well as your bunker and either the hangar or a special cargo warehouse. However, only 5 businesses can be active at once. The most profitable ones are:
  • Cargo & shipment => this is provided by either the hangar or a special cargo warehouse.
  • Sporting goods => this is the alias for your coke factory.
  • South American Imports => a codename for weapons, this is provided by your bunker.
  • Pharmaceutical research => this is the codename for your meth lab.
  • Cash creation => this is your counterfeit cash factory.
In addition you can also use "Organic produce" which is the weed farm and finally "Printing & copying" which is the forged documents factory. These two don't earn you as much as the others, but can still be useful if you want to try and max out your profits.

When you're ready you need to do the delivery yourself, only one vehicle is needed and you can fully customize these delivery vehicles to add armor and several weapons and what not. Tip: don't install a missile launcher on top of the Pounder because that can block you from passing underneath some bridges in the city.

Fun fact: the extra levels for nightclub storage can also be used as extra 10 car garage space for your vehicles, that's a nice bonus I think. Up to 3 levels can be used like this, providing room for 30 cars (!) in total: the first level is dedicated for the delivery vehicles and the bottom level is dedicated to the Terrorbyte. You can store one extra car in the nightclubs entry way.

Passive income
Depending on the popularity of your nigthclub you will earn some passive income as well, up to 250k total can be stored in the nightclub safe. However, the amount you make per day depends on the clubs popularity, you need to do some missions to keep this up a bit. Or... visit the club on a regular basis so that you can do a random task which will also help increase popularity. These tasks vary from kicking someone out of the club to transporting a guest to their home, the hospital or rehab (lol!).

You can also call Tony and request a popularity mission, these vary from dropping pamphlets over town, flying a blimp to play some music over some locations (always a fun activity for 3am don't you think?) and Tony still isn't over his gripe with the Bahama Mama's club either (this is a jest originating from GTA IV).

Also: changing the performing artist wil help increase popularity a bit as well, however... this will cost you 10k each time you switch. Tip: if you want to switch but don't want to bother with the cutscene then do this using a computer at one of the lower levels, or... use the control terminal in either the Arcade or Terrorbyte.

Verdict
This is by far the best option for passive income that you can get. Very friendly for solo players, and who can say no to an extra garage space for 30 cars total? 31 if you also use the entrance way ;)
#1 The Agency


This place has it all.... passive income, missions, freeroam activities, a place to store 21 cars (it also has its own vehicle workshop) and it even provides an arms dealer where you can purchase weapons and armor at a reduced price!

Franklin has a job for us (yes, the same guy from story mode). He set up an agency where people can turn to for help but without involving the cops, which is where you come in.

The Dre contract
The agency has one major set of missions which can earn you 1 million credits when you complete them all. The Dre contract: Dr. Dre is a real life rapper who made his way to Los Santos. The only problem: data on his phone got leaked and now those songs are out in the open.

So Dre turns to Franklin for help. The contract consists of 3 different missions, each of which have 2 set up missions and one finale:
  • Nightlife leak => My favorite, you investigage some rich hotshot who also has ties with the mob. First you look for clues in a nightclub, then you raid a yacht to get more info. Finally you raid a casino penthouse.
  • High society leak => Some billionaire tries to get into the picture by leaking Dre's music. First you need to check a limo for leads, then you kidnap a lawyer to get into the billionaires mansion. Finally you raid said mansion.
  • South Central leak => Back to the streets baby! Meet up with Vernon, one of Franklins friends. First you help him with a deal, then he helps you get some more intel. Finally you raid a street gang which has Dre's tape.
Once you completed all 9 missions then there are 2 more missions to do: the first introduces you to Dre's music studio in Los Santos, and in the last and final mission you put an end to the source of the leaks: Johny Guns.

Agency missions
As mentioned the agency provides a service for those who can't turn to the police. You can pick one of three tasks which are essentially freeroam missions. There are 5 various tasks in total:
  • Recover valuables => There are 2 different missions: a judge has left his watch at the Vanilla unicorn and a mob took over. Second: a spokes woman for Le Chien got mugged by the Lost and a nechlace which she herself had stolen got stolen again ;)
  • Asset protection => This is somewhat of a survival but instead of surviving several waves you need to survive for 5 minutes while making sure no goods get destroyed.
  • Liquidize assets => Follow a lead to a base and then destroy said base with everything in it.
  • Gang termination => A gang is causing trouble: take out the three headmen and you should be good.
  • Rescue operation => A contact is in trouble, get them out of it and deliver them to a safe house.

You can either start one of these missions from the computer in the agency, or you can call Franklin to start one after which a random mission gets assigned to you.

Payphone hits
Next to all the semi-legal stuff the payphone hits from GTA IV make their return. You can call Franklin to request a hit, or use the computer. Next.. a random payphone close to you will show a blue icon; pick it up and Franklin will point you to a person that needs to go. Keep in mind that these hits sometimes also show up by random.

These are the various hits:
  • The judge => There's a female judge who loves taking bribes, you need to find her on the golf course and get rid of her. Bonus tasks vary from running her over, killing her with a golfclub or planting a bomb.
  • The rockstar => A nobody rockstar needs to go. Either get a Vagos lowrider, a truck cab or a police car and then get rid of them. When you use a police car you only need to stay close until the car rams itself off of the road.
  • The CEO => Ever saw the show closet CEO? There's a CEO undercover and you need to go to the work site and remove him. Either by killing a bulldozer driver so that the vehicle runs over the CEO, by shooting down a container which then flattens the CEO or by exploding a gas tank with the CEO near it.
  • The co-founder=> There's a guy hooking up with a hooker, your job is to get rid of him as soon as he gets in his car. Either by shooting out the engine, setting up the car with an explosive or setting the car on fire.
  • The entrepreneur => There's a guy waiting at a hotel for a taxi. Collect him, then either drive the car into the ocean ("water"), scrap the car at the salvage yard (no, not your own! ;)) or park it at a gas station, then blow up the whole gas station and the car with it.
  • The trolls => There are four people who need to go. Either by running them over with your car, killing them with a headshot or having them all killed within 7 minutes.

If you make sure to complete the bonus task as well then you get the full payment: 15k + 30k as bonus. Otherwise you'll only get 15k and a 3 star wanted level as bonus ;)

Verdict
All things considered I think the Agency is the best property to have, like I said in the beginning: it has pretty much everything you might need.
In conclusion...
And there you have it, all the properties in the game. Some are not so solo friendly like the Facility and the Arcade, others kinda suck like the Arena workshop and the Forged documents factory but other than those... you can't really go wrong with this.

Keep in mind: the road to riches isn't so much about grinding the same thing over and over again, all that will do is burn you out asap. Instead.. try to combine activities from different properties so that you get different things to do while still earning a nice paycheck.

For example... if I find myself out in the desert and I plan on going to the city I usually combine that with sourcing a car (Terrorbyte FTW!). Might as well make it worth my while, eh?

Alas, thanks for reading. I hope this was useful for you.
1 Comments
Zenith 9 Jan @ 7:34am 
Good guide but I'd consider the acid lab higher on this list. The missions themselves are nothing to write home about but the acid lab is VERY solo friendly. Easy to handle, easy to restock (as the price for a full resupply is $60k, not 75) and the sell missions are soloable even at full stock.

Probably one of the best businesses to get into as a new player as it's easy and will leapfrog into something more useful like the nightclub