ShelLuser
Netherlands
I'm your casual gamer and Steam fanboy (but not in the negative sense of the word). You can see my favorite games below, but my classics are: GTA5, Cyberpunk 2077, Skyrim & Satisfactory.
I'm your casual gamer and Steam fanboy (but not in the negative sense of the word). You can see my favorite games below, but my classics are: GTA5, Cyberpunk 2077, Skyrim & Satisfactory.
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A netrunners can dream, right? ;)
5
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Created by - ShelLuser
70 ratings
Cyberpunk 20277 is one heck of a game, definitely one of my favorites, but... also not perfect. For example: all the missions are fuly static, which may make a replay a little less appealing. Or what about having to spent all that time re-building your V?
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Mixed feelings about the DLC
Probably a 'must have' for most fans
This DLC basically adds what most players would expect from it: a storyline which twists and turns and basically leaves you second guessing most of what you do, it gets us a new area to discover ("Dogtown"), new upgrade paths to explore and new types of enemies to face.

Rushed story
My main problem though is that the story feels rushed and "bloated": it more than often can't carry its own weight which quickly results in broken immersity. See, there are tons of details crammed into most dialogs but most of those have hardly anything to do with the issue at hand. And if you focus on the things which do matter... then you may end up getting disappointed.

For example... the president of the NUSA has crashed in Dogtown and you have to get her out of there. Eventually you manage to find shelter, the media basically reports that she's MIA if not dead. So basically... the moment the media gets hold of her many coverups will be broken. But no, "can't do that" you're being told, because Dogtowns security is way too tight. You can't expect to "just" put her in the trunk of a car and get away with that.

So 10 minutes later... you're smuggling stolen cars out of Dogtown, smuggle civilians in the back of a car out of Dogtown and of course... easily to overlook: you also smuggle tons of hardware which you may have aquired outside of Dogtown back in. And all of a sudden this doesn't pose any problem what so ever, also because you've been given clearance.

Yet you can't tell the president that it's time to shut up: get in and we're getting out. And it makes 0 sense. Especially because it would solve a lot of issues.

It's the classic power of the plothole at work, and it'll happen more often many more times.

Incredible environment though....
The new area is an awesome place to explore, no question about it. In addition the new enemies and mechanics can be challenging but your tools can be quite powerful when used properly as well. And diving more into the relic and "making" it work for you is also intruiging.

I also appreciate the many hints and brief back stories in which V references events from the base game, it truly adds up and enhances the (awesome) expeirence. And of course... a new Fixer with new ideals and... a new batch of gigs ("side quests") to finish. It's honestly a very solid experience overall...

Plothole armor
But as much as I enjoy this DLC in general I just do not enjoy the dozen examples of "plothole armor".

I mean, one moment you're on top of the world with all your chrome.... you can slice and dice through enemies just like that, and don't get me started on possible quickhacks. Until of course you suddenly can't and all without any solid explanation either. Then the plot deems someone a boss which can suddenly survive several of your most lethal attacks because "plothole".

Even though it may severely hurt you there's pretty much always some way to escape from a powerful enemy, even temporarily. Unless of course the plot suddenly disagrees and all of a sudden such an enemy becomes nearly invincible because "plot".

More than often you don't get real gameplay choices

And when you start noticing, these details only keep stacking up. I'm at a party and I need to keep my head straight, tread carefully. So I swing back one whiskey after another and keep repeating this for approx. 10 minutes straight. And nothing really happens to me.

I'm told to do some gambling but to NOT overdo it. Lo and behold: the game fully forces my hand and I can only follow the orders I've been given. See, with most open world games I'm used to having enough freedom so that you can easily mess things up completely, yet that kind of freedom rarely happens during this storyline and it becomes very much noticeable..

It's not necessarily bad or anything, the atmosphere is still solid and the overal plot is intruiging, no arguments. Generally speaking I'm having a great time.

But even so: it still feels much more "locked down" than the base game ever was, and I'm not too sure that this is a good thing.

So yah: mixed feelings.

I'd still recommend the DLC to fans though, that's for sure! ;)
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Recent Activity
235 hrs on record
last played on 5 Sep
1,929 hrs on record
last played on 5 Sep
591 hrs on record
last played on 29 Aug
Nar! 25 Aug @ 9:25pm 
Wishing you a great week, choom!:valentinos:
76561199808001869 25 Aug @ 5:32pm 
↖🌙😒
DBou'Hoe IIpoHukHoBeHue 6 Aug @ 12:58pm 
+ rep :gmod::gmod:
Nar! 16 Jul @ 10:24am 
Thank you my choom!! Wishing you a great evening! :Catexec:
Lunawoo ☾ 16 Jul @ 8:03am 
v horny on main v
ShelLuser 16 Jul @ 7:40am 
Fair warning for my followers: "recent events" made me decide that we need yet another "Adult Shell profile exposure"; meaning that upcoming weekend (= week 29) I'm going to give it my very best to make my profile 'unsafe for work' as best as I can. BUT ... as one could expect: fully within the rules of Steam, that's just common courtesy.

I am gonna use my profile text boxes to share some opinionated stuff but ... no spoilers and no worries (spoilers work in there ;)). :copwaifu:

(and yes: I'll even add NSFW warning signs, you'll see!). :evelyn2077: