Rusted Warfare - RTS

Rusted Warfare - RTS

90 oy
Nations: Turn of the century
7
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2
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Ödül
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Units: Units
Total Conversion: Total Conversion
Dosya Boyutu
Gönderilme
Güncellenme
34.249 MB
14 Kas 2024 @ 10:36
26 Tem @ 16:11
19 Değişiklik Notu ( görüntüle )

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Nations: Turn of the century

SUSHIMAKI tarafından 1 koleksiyonda
SUSHIMAKI's mods
85 öğe
Açıklama
Fourth of August 1871... The emperor is dead!
The news is making the front page of every papers. After 50 years of rule, the galatian emperor was found dead in his autocar, shot in the head! As the senators of our great republic bicker among themselves searching of the culprit, other nations show their hand. The ambitious queen of Atlantica has formally declared war as skirmishes ignites on the eastern frontier! This has every hint of a great ploy to strip grand Galatia of its power. O emperor, we knew one day you would be gone but are we ready to go on? -Francis Dumas for La Gazette

In "Nations: Turn of the century", you play as the leader of one of many nations competing for territory and resources at the ignition of a great war. Expand your empire and acquire as much raw materials as you can while they are in your reach, build up your industry to feed your war effort and challenge all who stand i your way. Its no longer about just pikes and muskets, mighty war machines now roam the battlefield preying on the lowly infantrymen. Airplanes fly over at great speed to scout ahead of incoming armies or to deliver death from above. Even the mighty airships are no longer safe.

Bring the fight on land, at sea and even in the sky!

Try it with add-ons!


Try also its prequel "Pride of Nations"!
129 Yorum
Doppler 14 Ağu @ 4:17 
This mod is really cool, its perfect but the only gripe I have is the AI. Even the impossible AI doesn't seem to want to make large scale pushes. Like it will have an objective advantage in units and DPS yet it will keep some in the back for some reason during a big fight. At some point the AI also likes to stagnate on expanding its eco, and wont utilize or build more unit production towers when it can. Its also shy to expand into using boats and exploring the map for more eco.
WJBenz 27 Tem @ 19:05 
Fantastic work man, thank you for your dedication, I can tell this mod has a great deal of effort and care put into it! easily the best mod on the workshop and I cannot wait to see what you continue to do with this!

Is there any Discord or way we can support your work?
SUSHIMAKI  [yaratıcı] 27 Tem @ 3:16 
It depends on the map. Some have too much trees. It really does fix the issue on most maps.
computethis 27 Tem @ 2:41 
I'm pretty sure theres a setting to up the unit cap, I've had 0 problems with Silver and our unit cap is maxed out
SUSHIMAKI  [yaratıcı] 26 Tem @ 17:12 
Maybe it busts the limit of neutral units amount. I guess its having a massive amount of resource pools on that map?
MenLover2210 26 Tem @ 16:34 
It works now when the map is ran single player, but with multiplayer the silver still isn't there. The map is a 4000x2000. But it does now work on the smaller maps
SUSHIMAKI  [yaratıcı] 26 Tem @ 16:12 
Re-Download the mod in a few minutes. Your map will work now. I added something that deletes vanilla trees.
MenLover2210 26 Tem @ 16:11 
Gotcha, we're literally running through maps right now to try to find one that'll work. Other than that great work on the mod, probably one of the best designed ones I've ever seen.
SUSHIMAKI  [yaratıcı] 26 Tem @ 16:06 
They should spawn directly on resource pools. But there is an issue caused by vanilla trees that i found out about while working on another mod. I will try to make a hotfix.
MenLover2210 26 Tem @ 16:02 
Playing with a few friends, cannot find silver deposits whatsoever. We're playing on a absolutely massive map, is it just rare to find or bugged out in some way?