RimWorld

RimWorld

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Ancient Ruins All Deconstructible
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Mod, 1.5, 1.6
File Size
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567.444 KB
6 Nov, 2024 @ 5:41am
4 Oct @ 7:55am
4 Change Notes ( view )

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Ancient Ruins All Deconstructible

Description
"Ancient Ruins All Deconstructible" and "Ancient Urban Ruins All Deconstructible" have merged into one.

Have you tried living in the ruins of cities? It's not that easy to get several floors, but I personally want to. It is very difficult to rebuild everything to suit your needs in cities, because getting rid of all the junk is incredibly long and tedious, and these walls that cannot be dismantled in any honest way.

There is a solution! Ancient Urban Ruins All Deconstructible allows you to disassemble almost everything in ruins simply by ordering it to be disassembled, cleanly and without residual debris.

Currently supports:
Ancient Urban Ruins
Ancient mining industry
Ancient hydroponic farm facilities
The Dead Man's Switch - AncientCorps

Maybe in the future I will give HP to the walls, but if you give it just like that, then all existing walls will have negative health, and for new ones there will be 1 HP.

To give HP to walls and some objects, check out this mod:
Ancient Urban Ruins Hit Point
If you have any structures from Ancient Urban Ruins, do not install this mod, otherwise all modified objects will have negative health.

Well, just for aesthetics, I gave the sculptures in the mall a lot of beauty.

Is it safe to add to an existing game?
- Yes. This is just a small XML patch.
But I recommend always making backups

Is it safe to delete?
- Yes, no problem. This is just a small XML patch.

But I recommend always making backups

Write if you find compatibility issues.
36 Comments
Stevarious 26 Oct @ 3:27am 
My bad, I misunderstood what this mod was for.
Meteores  [author] 4 Oct @ 7:57am 
.-.
MrFlux 27 Jul @ 8:20am 
my guy they all updated
Stevarious 24 Jul @ 2:49am 
Works just fine in 1.6 for the buildings that were in 1.5... but 1.6 adds a bunch of buildings not in 1.5 that this does not touch.
A Magical Lime 15 Jul @ 10:16am 
Does it work with Ancient Amorphous threat?
Meteores  [author] 13 Jul @ 11:20pm 
Should work on the new version, but I haven't tested it.
Subaru 12 Jul @ 9:42am 
Does this still work in 1.6?
hard erect balls :3 11 Jul @ 6:28pm 
1.6?
gunns22 2 Jul @ 3:23pm 
LOG!
https://gist.github.com/HugsLibRecordKeeper/8bbbf6ed1a23648aed4255589aa0c6e5

I ran this mod and all its requirements, plus HugsLib, and it still got this red error. I've been trying to do this thing where I split my mega-modpack into two separate modpacks to reduce strain on my computer.
gunns22 22 Jun @ 2:10pm 
LOG! https://gist.github.com/HugsLibRecordKeeper/5141de0a8675670dccd8c722194584c8

I was sifting through to fix the bugs in my mega-modpack, and I found this red error when running this mod and only this mod (and of course Harmony and Ancient Urban Ruins). I don't know why, but it looks like the mod isn't registering the one mod in my modpack that it could work with.